jardani-

Venezuela
On FACEIT since 2020 161 matches tracked 113 matches in 30 days
ELO ▲ 470
3,193
30-day peak: 3,385
Rank NA ▲ 179 places
#137
Venezuela #1 in Venezuela
30 days · prev. #316 · best #74
Last updated:

How does jardani- play?

Rating 1.14 (from 113 matches) K/R 0.80 ADR 87.2 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 113 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 55%+3 pp · Ø 52% better than 69%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 27%−13 pp · Ø 40% better than 4%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 63%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.12+0.07 · Ø 1.05 better than 62%
Pistol kills per match 3.0
Zeus kills1 in 161 matches
Knife kills 4 in 161 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 61%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.5+0.2 · Ø 2.3 better than 58%
4Ks and aces 26x 4K, 6 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 2.7−1.2 · Ø 3.9 better than 15%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 32%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, ELO +129
= Stayed the same
ADR at 88.3, Win rate at 55%
▼ Got worse
Headshots −4 pp

Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.81
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.82. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −119 ELO
29 matches · 45% win rate
On Dust 2 −87 ELO
34 matches · 44% win rate
Between 18:00 and 24:00 −196 ELO, win rate 47%
On Wednesdays +152 ELO, win rate 46%

jardani- loses the most ELO on Ancient: −119 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 42 · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
61% better than 76%
0.81 better than 72%
89.2 better than 81%
1.08 better than 55%
56% of 167 duels better than 71%
22% of 18 situations better than 8%
Anubis36
58% better than 59%
0.79 better than 67%
85.4 better than 70%
1.12 better than 68%
53% of 129 duels better than 54%
20% of 15 situations better than 10%
Dust 234
44% better than 15%
0.81 better than 73%
85.5 better than 67%
1.24 better than 89%
54% of 105 duels better than 58%
55% of 11 situations better than 86%
Ancient29
45% better than 19%
0.79 better than 66%
85.8 better than 68%
1.15 better than 77%
52% of 104 duels better than 47%
15% of 13 situations better than 6%
Nuke9
78% -
0.84 -
94.8 -
1.09-
61% of 49 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jardani- plays

Across 161 matches jardani- averages K/R 0.80 and ADR 87.2; the rating across the 113 rated matches is 1.14. Biggest strength: Rounds with first kill at 13%, better than 80% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 55% headshots. The strongest map is Mirage with a 61% win rate in 51 matches. In 63 of 113 matches the rating was 1.10 or higher (56%), in 28 it was below 0.90. In 113 matches with detailed stats: 26 4Ks and 6 aces. Best month by rating: October 2026 at 1.14. jardani- loses the most ELO on Ancient (−119 ELO, win rate 45%). Things go best on Mirage (+85 ELO, win rate 61%). Improved over the last three months: K/R +0.04, ELO +129. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 88.3, Win rate at 55%. Last 30 days: 113 matches, win rate 55%, net ELO −181.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.