janpaulo1337

Turkey
On FACEIT since 2024 96 matches tracked 81 matches in 30 days
Last updated:

How does janpaulo1337 play?

Rating 1.40 K/R 0.98 ADR 102.6 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.40
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 96 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 42% good 1.10 to 1.29 16% normal 0.90 to 1.09 14% weak 0.75 to 0.89 7% very weak below 0.75 5%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

67% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 67%+16 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 42%+20 pp · Ø 22% better than 99%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.50 K/D and so well above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.50+0.47 · Ø 1.03 better than 99%
Pistol kills per match 3.5
Knife kills 5 in 96 matches

Impact

Strength
Damage and big rounds

3.4 MVPs per match and so well above the average (2.3).

2K rounds 17.5%+4.1 pp · Ø 13.4% better than 99%
3K rounds 6.7%+2.6 pp · Ø 4.1% better than 98%
MVPs per match 3.4+1.1 · Ø 2.3 better than 99%
4Ks and aces 31x 4K, 7 aces in 81 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 94%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 91%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether janpaulo1337 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOctNov

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +17 ELO, win rate 60%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Highest rating in a match: 2.77 · Vertigo
  3. Reached level 10 · Dust 2
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
66% better than 91%
0.97 better than 98%
100.5 better than 97%
1.39 better than 99%
64% of 152 duels better than 96%
46% of 28 situations better than 71%
Anubis18
56% better than 63%
0.91 better than 97%
96.0 better than 97%
1.26 better than 95%
61% of 66 duels better than 92%
55% of 20 situations better than 86%
Inferno12
67% -
1.03 -
111.3 -
1.50-
76% of 41 duels -
38% of 13 situations -
Ancient8
75% -
0.94 -
103.1 -
1.32-
57% of 37 duels -
40% of 5 situations -
Dust 28
63% -
0.94 -
97.9 -
1.44-
56% of 27 duels -
25% of 4 situations -
Nuke7
86% -
1.05 -
109.6 -
1.53-
69% of 29 duels -
60% of 5 situations -
Vertigo3
67% -
1.23 -
127.8 -
1.68-
84% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How janpaulo1337 plays

Across 96 matches janpaulo1337 averages K/R 0.98, ADR 102.6 and a rating of 1.40. Biggest strength: Rating at 1.40, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 20.9 kills per match with 47% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 71 of 96 matches the rating was 1.10 or higher (74%), in 12 it was below 0.90. In 81 matches with detailed stats: 31 4Ks and 7 aces. Things go best on Mirage (+25 ELO, win rate 66%). Last 30 days: 81 matches, win rate 69%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.