jajakakak

Brazil
On FACEIT since 2016 218 matches tracked 75 matches in 30 days
ELO ▲ 42
2,360
30-day peak: 2,407
Rank SA ▲ 424 places
#2,070
Brazil #1,318 in Brazil
30 days · prev. #2,494 · best #1,588
Last updated:

How does jajakakak play?

Rating 1.00 (from 168 matches) K/R 0.71 ADR 82.6 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 168 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.2
Knife kills 2 in 218 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 39%
MVPs per match 2.2−0.1 · Ø 2.3 better than 35%
4Ks and aces 18x 4K, 1 ace in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 11%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 47%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp, ELO +438
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 82.9
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: May 2026 with 0.73. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
37 matches · 38% win rate
On Ancient −15 ELO
29 matches · 31% win rate
On Fridays −74 ELO, win rate 27%

jajakakak loses the most ELO on Mirage: −81 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Longest win streak: 9 wins in a row · Anubis
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 43 · Nuke

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
53% better than 54%
0.71 better than 34%
82.4 better than 59%
1.03 better than 47%
47% of 201 duels better than 27%
39% of 28 situations better than 52%
Anubis49
65% better than 86%
0.74 better than 48%
86.0 better than 75%
1.06 better than 58%
52% of 167 duels right on the average
50% of 24 situations better than 80%
Mirage37
38% better than 8%
0.65 better than 11%
76.8 better than 28%
0.87 better than 5%
51% of 146 duels right on the average
25% of 4 situations better than 13%
Inferno32
59% better than 62%
0.70 better than 26%
80.0 better than 40%
0.96 better than 19%
49% of 117 duels better than 27%
20% of 10 situations better than 13%
Ancient29
31% better than 3%
0.73 better than 41%
82.4 better than 55%
0.92 better than 16%
46% of 82 duels better than 21%
9% of 11 situations better than 3%
Nuke6
50% -
0.89 -
95.1 -
1.28-
61% of 23 duels -
-
Cache5
40% -
0.72 -
85.0 -
1.11-
50% of 20 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jajakakak plays

Across 218 matches jajakakak averages K/R 0.71 and ADR 82.6; the rating across the 168 rated matches is 1.00. Most room to improve: Utility hit rate at 29%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 49% headshots. The strongest map is Anubis with a 65% win rate in 49 matches. In 59 of 168 matches the rating was 1.10 or higher (35%), in 69 it was below 0.90. In 165 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. jajakakak loses the most ELO on Mirage (−81 ELO, win rate 38%). Things go best on Inferno (+30 ELO, win rate 59%). Match no. 4 of the day goes best: 56% win rate, +1 ELO. Improved over the last three months: Win rate +7 pp, ELO +438. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 82.9. Last 30 days: 75 matches, win rate 52%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.