jaja011

Denmark
On FACEIT since 2025 110 matches tracked 45 matches in 30 days
Last updated:

How does jaja011 play?

Rating 0.99 K/R 0.71 ADR 79.0 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 110 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 23%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.00−0.03 · Ø 1.03 better than 37%
Pistol kills per match 2.8
Zeus kills1 in 110 matches
Knife kills 5 in 110 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 54%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 29%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 12x 4K, 0 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 86%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +3 pp, ELO +220
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 79.0
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months unchanged at 0.71. Slightly below the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
37 matches · 51% win rate
In match 2 of the day −29 ELO
29 matches · 41% win rate
Between 12:00 and 18:00 −49 ELO, win rate 46%

jaja011 loses the most ELO on Ancient: −29 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Nuke
  4. Most kills in a match: 31 · Nuke
  5. Highest rating in a match: 1.98 · Anubis

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient37
51% better than 50%
0.77 better than 63%
83.2 better than 60%
1.05 better than 56%
52% of 157 duels right on the average
48% of 25 situations better than 75%
Anubis23
78% better than 99%
0.74 right on the average
80.8 better than 48%
1.06 better than 59%
54% of 118 duels better than 66%
50% of 12 situations better than 78%
Mirage23
48% better than 38%
0.68 better than 22%
76.5 better than 30%
0.96 better than 27%
44% of 99 duels better than 15%
40% of 10 situations better than 57%
Nuke13
38% -
0.74 -
81.8 -
1.01-
47% of 68 duels -
29% of 7 situations -
Inferno8
25% -
0.57 -
67.9 -
0.77-
29% of 48 duels -
40% of 5 situations -
Cache3
67% -
0.62 -
69.1 -
0.86-
53% of 17 duels -
0% of 1 situations -
Vertigo3
33% -
0.40 -
62.5 -
0.48-
26% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How jaja011 plays

Across 110 matches jaja011 averages K/R 0.71, ADR 79.0 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 48%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Anubis with a 78% win rate in 23 matches. In 39 of 110 matches the rating was 1.10 or higher (35%), in 48 it was below 0.90. In 96 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.08. jaja011 loses the most ELO on Ancient (−29 ELO, win rate 51%). Things go best in match 1 of the day (−29 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, −29 ELO. Improved over the last three months: Headshots +2 pp, Win rate +3 pp, ELO +220. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 79.0. Last 30 days: 45 matches, win rate 51%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.