jaialser

USA
73 matches tracked
Last updated:

How does jaialser play?

Rating 0.95 K/R 0.67 ADR 74.0 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 73 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 38% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

Level 6

Compared with 1,070 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (49%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 41%−8 pp · Ø 49% better than 3%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (37%).

Clutch 1v1 won 41%+4 pp · Ø 37% better than 69%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (45%).

Headshot rate 38%−7 pp · Ø 45% better than 16%
AWP share of kills 6%−5 pp · Ø 11% better than 31%
K/D 0.94−0.02 · Ø 0.96 better than 34%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so clearly below the average (2.1).

2K rounds 12.1%−0.7 pp · Ø 12.8% better than 25%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 24%
MVPs per match 1.9−0.2 · Ø 2.1 better than 22%
4Ks and aces 3x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 28%
Utility damage per round 3.3−0.7 · Ø 4.0 better than 39%
Enemies flashed per round 0.17−0.08 · Ø 0.25 better than 29%
Deaths per round 71%−2 pp · Ø 73% better than 74%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp, Win rate +4 pp
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 71.4, ELO at 1,413
▼ Got worse
Nothing clear

Sep 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.69. Last 3 months: 0.66 (at the start 0.67). Slightly below the average (0.71).

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +26 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 1.73 · Anubis

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
52% better than 58%
0.65 better than 17%
72.1 better than 16%
0.96 better than 38%
37% of 60 duels better than 3%
42% of 19 situations better than 61%
Ancient11
45% -
0.73 -
84.0 -
1.02-
55% of 51 duels -
29% of 7 situations -
Dust 29
44% -
0.61 -
71.4 -
0.90-
39% of 36 duels -
33% of 6 situations -
Inferno9
56% -
0.66 -
72.5 -
0.91-
29% of 35 duels -
50% of 2 situations -
Cache8
88% -
0.68 -
72.8 -
0.97-
31% of 35 duels -
22% of 9 situations -
Anubis6
33% -
0.71 -
76.3 -
1.00-
44% of 25 duels -
40% of 5 situations -
Nuke5
40% -
0.61 -
67.7 -
0.82-
40% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jaialser plays

Across 73 matches jaialser averages K/R 0.67, ADR 74.0 and a rating of 0.95. Most room to improve: Opening duels won at 41%, better than only 3% of level 6 players. Averages 14.6 kills per match with 38% headshots. The strongest map is Mirage with a 52% win rate in 25 matches. In 18 of 73 matches the rating was 1.10 or higher (25%), in 27 it was below 0.90. In 32 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: July 2026 at 0.98. Things go best on Mirage (+3 ELO, win rate 52%). Match no. 1 of the day goes best: 61% win rate. Improved over the last three months: Headshots +2 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 71.4, ELO at 1,413.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.