jagne

Argentina
On FACEIT since 2020 348 matches tracked 85 matches in 30 days
ELO ▼ 2
3,017
30-day peak: 3,051
Rank EU ▼ 1,912 places
#8,600
Argentina #20 in Argentina
30 days · prev. #6,688 · best #6,688
Last updated:

How does jagne play?

Rating 1.02 K/R 0.72 ADR 76.2 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 348 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (284 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 66%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly below the average (52%).

Headshot rate 50%−2 pp · Ø 52% better than 33%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.05−0.01 · Ø 1.06 better than 40%
Pistol kills per match 2.7
Knife kills 1 in 348 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 19%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.2−0.2 · Ø 2.4 better than 26%
4Ks and aces 36x 4K, 4 aces in 284 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 32%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 75.8, ELO at 3,017
▼ Got worse
Headshots −3 pp, Win rate −8 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.75).

Patterns

From the last 348 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −243 ELO
65 matches · 48% win rate
In match 4 of the day −72 ELO
45 matches · 40% win rate
Between 6:00 and 12:00 −122 ELO, win rate 33%
On Mondays −55 ELO, win rate 43%

jagne loses the most ELO on Dust 2: −243 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.61 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 34 · Mirage
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
60% better than 73%
0.75 better than 46%
78.9 better than 34%
1.04 better than 42%
55% of 393 duels better than 66%
34% of 56 situations better than 36%
Ancient78
50% better than 32%
0.71 better than 28%
74.4 better than 13%
1.01 better than 34%
51% of 259 duels better than 41%
40% of 53 situations better than 54%
Dust 265
48% better than 26%
0.69 better than 20%
74.6 better than 16%
0.98 better than 21%
47% of 209 duels better than 21%
47% of 34 situations better than 72%
Anubis62
60% better than 65%
0.73 better than 39%
76.3 better than 22%
1.06 right on the average
59% of 235 duels better than 82%
42% of 36 situations better than 60%
Inferno19
37% better than 2%
0.70 better than 18%
70.5 better than 3%
0.95 better than 8%
46% of 63 duels better than 9%
50% of 12 situations better than 72%
Nuke9
22% -
0.67 -
71.2 -
0.96-
32% of 28 duels -
0% of 2 situations -
Vertigo3
100% -
0.80 -
79.7 -
1.08-
50% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jagne plays

Across 348 matches jagne averages K/R 0.72, ADR 76.2 and a rating of 1.02. Most room to improve: 3K rounds at 3.2%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 50% headshots. The strongest map is Anubis with a 60% win rate in 62 matches. In 137 of 348 matches the rating was 1.10 or higher (39%), in 139 it was below 0.90. In 284 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: June 2026 at 1.11. jagne loses the most ELO on Dust 2 (−243 ELO, win rate 48%). Things go best on Anubis (+313 ELO, win rate 60%). Match no. 2 of the day goes best: 59% win rate, +226 ELO. Got weaker: Headshots −3 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 75.8, ELO at 3,017. Last 30 days: 85 matches, win rate 51%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.