jaazun

USA
36 matches tracked
Last updated:

How does jaazun play?

Rating 0.75 (from 24 matches) K/R 0.59 ADR 67.6 from 36 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.75
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.20 ConsistencyShare of matches with a rating of 0.90 or higher. 21%
Rating distribution from 24 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 4% normal 0.90 to 1.09 17% weak 0.75 to 0.89 29% very weak below 0.75 50%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

Level 5

Compared with 938 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

38% of opening duels won and so well below the average (49%).

Rounds with first kill 7%−3 pp · Ø 10% better than 14%
Opening duels won 38%−11 pp · Ø 49% better than 1%

Clutch

Weakness
Last one alive

7% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 28%
Clutch 1v2 won 7%−14 pp · Ø 21% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Weakness
Where do the kills come from?

0.81 K/D and so clearly below the average (0.98).

Headshot rate 37%−7 pp · Ø 44% better than 15%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.81−0.17 · Ø 0.98 better than 4%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.0% of rounds and so well below the average (3.8%).

2K rounds 11.0%−1.8 pp · Ø 12.8% better than 12%
3K rounds 2.0%−1.8 pp · Ø 3.8% better than 2%
MVPs per match 2.0−0.2 · Ø 2.2 better than 39%
4Ks and aces 0x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

20% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 20%−15 pp · Ø 35% better than 1%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 25%
Enemies flashed per round 0.34+0.09 · Ø 0.25 better than 73%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
Whether jaazun is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 24 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.48
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.70.

Patterns

Soon this shows where jaazun loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Cache with 11 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.21 · Dust 2
  2. Most kills in a match: 26 · Nuke
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 36 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache11
45% -
0.55 -
64.7 -
0.72-
32% of 28 duels -
33% of 3 situations -
Dust 29
56% -
0.60 -
67.2 -
0.82-
45% of 29 duels -
67% of 3 situations -
Nuke6
17% -
0.57 -
65.7 -
0.69-
43% of 21 duels -
25% of 4 situations -
Ancient4
25% -
0.65 -
69.6 -
0.83-
33% of 9 duels -
50% of 2 situations -
Anubis3
67% -
0.66 -
80.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How jaazun plays

Across 36 matches jaazun averages K/R 0.59 and ADR 67.6; the rating across the 24 rated matches is 0.75. Most room to improve: Rating at 0.75, better than only 1% of level 5 players. Averages 12.6 kills per match with 37% headshots. In 1 of 24 matches the rating was 1.10 or higher (4%), in 19 it was below 0.90. Best month by rating: September 2026 at 0.78. Last 30 days: 6 matches, win rate 50%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.