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jaacob

Turks & Caicos Islands
On FACEIT since 2014 265 matches tracked 44 matches in 30 days
ELO ▼ 84
2,636
30-day peak: 2,782
Rank EU
#35,880
Turks & Caicos Islands #20 in Turks & Caicos Islands
Last updated:

How does jaacob play?

Rating 0.95 K/R 0.68 ADR 75.7 from 265 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 265 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 26%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so clearly below the average (1.05).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.94−0.11 · Ø 1.05 better than 13%
Pistol kills per match 2.6
Knife kills 3 in 265 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.6%).

2K rounds 11.5%−2.1 pp · Ø 13.6% better than 7%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 23x 4K, 1 ace in 188 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 87%
Enemies flashed per round 0.50+0.20 · Ø 0.30 better than 93%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 76.7, Headshots at 56%, ELO at 2,636
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 265 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −161 ELO
97 matches · 47% win rate
On Inferno −120 ELO
21 matches · 48% win rate
Between 6:00 and 12:00 −42 ELO, win rate 45%
On Tuesdays −229 ELO, win rate 36%

jaacob loses the most ELO on Mirage: −161 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 2.02 · Mirage
  3. Most kills in a match: 38 · Mirage
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 265 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
47% better than 28%
0.67 better than 16%
74.3 better than 16%
0.94 better than 17%
49% of 348 duels better than 34%
31% of 65 situations better than 29%
Dust 249
57% better than 67%
0.65 better than 9%
72.4 better than 9%
0.93 better than 12%
51% of 193 duels better than 46%
29% of 28 situations better than 24%
Ancient40
53% right on the average
0.69 better than 21%
78.5 better than 32%
0.96 better than 21%
41% of 177 duels better than 6%
50% of 20 situations better than 81%
Cache31
65% better than 79%
0.70 better than 31%
77.7 better than 36%
0.99 better than 34%
58% of 125 duels better than 79%
40% of 25 situations right on the average
Inferno21
48% better than 26%
0.74 better than 34%
82.9 better than 45%
1.05 better than 33%
50% of 66 duels better than 24%
50% of 10 situations better than 73%
Anubis15
33% better than 4%
0.65 better than 9%
76.4 better than 21%
0.86 better than 3%
44% of 48 duels better than 11%
9% of 11 situations better than 2%
Nuke10
40% -
0.68 -
74.0 -
0.93-
47% of 38 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jaacob plays

Across 265 matches jaacob averages K/R 0.68, ADR 75.7 and a rating of 0.95. Biggest strength: Utility damage per round at 5.7, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rating at 0.95, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 56% headshots. The strongest map is Cache with a 65% win rate in 31 matches. In 76 of 265 matches the rating was 1.10 or higher (29%), in 125 it was below 0.90. In 188 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. jaacob loses the most ELO on Mirage (−161 ELO, win rate 47%). Things go best on Dust 2 (+159 ELO, win rate 57%). Match no. 2 of the day goes best: 60% win rate, +80 ELO. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 76.7, Headshots at 56%, ELO at 2,636. Last 30 days: 44 matches, win rate 45%, net ELO −290.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.