jaNex

Latvia
On FACEIT since 2016 85 matches tracked 42 matches in 30 days
ELO ▼ 78
2,059
30-day peak: 2,137
Rank EU
#214,072
Latvia #1,552 in Latvia
Last updated:

How does jaNex play?

Rating 1.03 K/R 0.74 ADR 85.7 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 85 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 48%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 27%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.06+0.03 · Ø 1.03 better than 61%
Pistol kills per match 2.6
Knife kills 3 in 85 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.4%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 83%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 8x 4K, 0 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

7.8 utility damage per round and so well above the average (4.3).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 7.8+3.5 · Ø 4.3 better than 97%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +4.3, ELO +259
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.69). Just above the average (0.74).

Patterns

From the last 85 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +18 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Most kills in a match: 52 · Ancient
  3. Reached level 10 · Dust 2
  4. Highest rating in a match: 1.86 · Inferno

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
50% better than 46%
0.69 better than 28%
78.2 better than 37%
0.99 better than 37%
50% of 101 duels better than 43%
33% of 18 situations better than 38%
Ancient23
61% better than 81%
0.80 better than 77%
93.5 better than 93%
1.10 better than 73%
57% of 99 duels better than 81%
35% of 20 situations better than 44%
Anubis16
44% better than 27%
0.79 better than 75%
91.4 better than 92%
1.10 better than 73%
53% of 68 duels better than 60%
29% of 17 situations better than 25%
Inferno10
50% -
0.79 -
90.1 -
1.10-
53% of 43 duels -
33% of 6 situations -
Nuke7
43% -
0.64 -
77.7 -
0.87-
42% of 24 duels -
33% of 3 situations -
Cache3
67% -
0.58 -
71.8 -
0.80-
38% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How jaNex plays

Across 85 matches jaNex averages K/R 0.74, ADR 85.7 and a rating of 1.03. Biggest strength: Utility damage per round at 7.8, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 45% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 34 of 85 matches the rating was 1.10 or higher (40%), in 30 it was below 0.90. In 67 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.11. Things go best in match 1 of the day (+118 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +118 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +4.3, ELO +259. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 42 matches, win rate 48%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.