jS_09

Estonia
On FACEIT since 2023 156 matches tracked 36 matches in 30 days
ELO ▼ 23
2,001
30-day peak: 2,025
Rank EU
#256,102
Estonia #2,088 in Estonia
Last updated:

How does jS_09 play?

Rating 1.17 (from 106 matches) K/R 0.80 ADR 82.9 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 106 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 1.24+0.21 · Ø 1.03 better than 94%
Pistol kills per match 3.5
Knife kills 4 in 156 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 15x 4K, 1 ace in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 55%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 76%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.80, ADR at 80.9, ELO at 2,001
▼ Got worse
Win rate −8 pp

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.69
MarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −100 ELO
51 matches · 51% win rate
In match 1 of the day −55 ELO
53 matches · 47% win rate
On Ancient −10 ELO
27 matches · 63% win rate

jS_09 loses the most ELO on Mirage: −100 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.11 · Mirage
  4. Reached level 10 · Anubis
  5. Longest win streak: 6 wins in a row · Overpass

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
51% right on the average
0.81 better than 80%
85.8 better than 74%
1.16 better than 85%
56% of 190 duels better than 76%
39% of 33 situations better than 53%
Anubis29
55% better than 59%
0.78 better than 68%
83.2 better than 64%
1.18 better than 88%
65% of 81 duels better than 98%
13% of 8 situations better than 4%
Ancient27
63% better than 85%
0.83 better than 87%
82.1 better than 57%
1.19 better than 93%
48% of 56 duels better than 30%
36% of 11 situations better than 48%
Dust 218
78% better than 99%
0.91 better than 96%
89.6 better than 86%
1.47-
80% of 54 duels better than 99%
57% of 7 situations better than 90%
Inferno10
50% -
0.73 -
74.1 -
1.06-
70% of 44 duels -
33% of 6 situations -
Nuke9
67% -
0.79 -
80.9 -
1.01-
61% of 28 duels -
38% of 8 situations -
Cache6
33% -
0.59 -
64.9 -
0.81-
54% of 13 duels -
0% of 2 situations -
Overpass5
80% -
0.81 -
74.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How jS_09 plays

Across 156 matches jS_09 averages K/R 0.80 and ADR 82.9; the rating across the 106 rated matches is 1.17. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 34% headshots. The strongest map is Dust 2 with a 78% win rate in 18 matches. In 58 of 106 matches the rating was 1.10 or higher (55%), in 26 it was below 0.90. In 106 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 1.20. jS_09 loses the most ELO on Mirage (−100 ELO, win rate 51%). Things go best on Anubis (+25 ELO, win rate 55%). Match no. 2 of the day goes best: 67% win rate, −10 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.80, ADR at 80.9, ELO at 2,001. Last 30 days: 36 matches, win rate 53%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.