jSOUZA

Portugal
On FACEIT since 2023 209 matches tracked 26 matches in 30 days
ELO ▲ 114
2,092
30-day peak: 2,092
Rank EU
#193,662
Portugal #3,454 in Portugal
Last updated:

How does jSOUZA play?

Rating 1.09 K/R 0.77 ADR 82.0 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 209 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 56%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 22%+10 pp · Ø 12% better than 89%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 2.8
Knife kills 4 in 209 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 52%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 35x 4K, 4 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 53%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +59
= Stayed the same
Win rate at 48%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −5.2

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
41 matches · 32% win rate
In match 3 of the day −30 ELO
27 matches · 41% win rate
Between 12:00 and 18:00 −130 ELO, win rate 39%
On Thursdays +51 ELO, win rate 38%

jSOUZA loses the most ELO on Dust 2: −49 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 41 · Vertigo
  4. Recorded match no. 100 · Inferno
  5. Highest rating in a match: 2.34 · Dust 2

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
51% better than 52%
0.75 better than 57%
80.7 better than 51%
1.07 better than 64%
55% of 249 duels better than 72%
35% of 23 situations better than 40%
Dust 241
32% better than 3%
0.80 better than 75%
84.4 better than 67%
1.13 better than 78%
49% of 211 duels better than 36%
28% of 18 situations better than 22%
Ancient30
40% better than 16%
0.71 better than 33%
77.8 better than 31%
0.97 better than 29%
52% of 125 duels better than 53%
44% of 18 situations better than 69%
Inferno29
59% better than 61%
0.83 better than 80%
87.1 better than 75%
1.19 better than 86%
53% of 137 duels better than 54%
44% of 16 situations better than 64%
Anubis24
46% better than 31%
0.74 right on the average
79.0 better than 37%
1.03 right on the average
47% of 107 duels better than 27%
17% of 12 situations better than 8%
Cache13
62% -
0.83 -
87.4 -
1.18-
46% of 63 duels -
50% of 8 situations -
Nuke7
57% -
0.78 -
76.5 -
1.07-
68% of 28 duels -
25% of 4 situations -
Vertigo6
100% -
0.84 -
80.7 -
1.25-
67% of 27 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jSOUZA plays

Across 209 matches jSOUZA averages K/R 0.77, ADR 82.0 and a rating of 1.09. Averages 17.2 kills per match with 51% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 94 of 209 matches the rating was 1.10 or higher (45%), in 62 it was below 0.90. In 140 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: August 2026 at 1.14. jSOUZA loses the most ELO on Dust 2 (−49 ELO, win rate 32%). Things go best on Ancient (+55 ELO, win rate 40%). Match no. 1 of the day goes best: 53% win rate, −95 ELO. Improved over the last three months: Headshots +3 pp, ELO +59. Got weaker: K/R −0.04, Rating −0.06, ADR −5.2. Unchanged in recent months: Win rate at 48%. Last 30 days: 26 matches, win rate 50%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.