jPTR

USA
264 matches tracked 54 matches in 30 days
ELO ▲ 356
2,319
30-day peak: 2,319
Rank NA ▼ 63 places
#2,865 #2,188 in US
30 days · prev. #2,802 · best #2,771
Last updated:

How does jPTR play?

Rating 1.03 (from 212 matches) K/R 0.71 ADR 77.3 from 264 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
on par on level 10
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 212 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 24%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

jPTR gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive

Averages 2.1 kills per match as the last one alive. 0.5 above the level 10 average (1.6).

Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 21%0 pp on par
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?

1.06 kills per death. 0.02 above the level 10 average (1.04).

Headshot rate 50%−1 pp better than 47%
AWP share of kills 11%0 pp on par
K/D 1.06+0.02 better than 57%
Pistol kills per match 2.7
Knife kills 4 in 264 matches

Impact

Weakness
Damage and big rounds

Averages 2.0 round MVPs per match. 0.4 below the level 10 average (2.4).

2K rounds 12.6%−0.8 pp better than 26%
3K rounds 3.5%−0.6 pp better than 23%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 41x 4K, 1 ace in 212 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 0.50 enemies flashed per round (50 per 100 rounds). 0.20 above the level 10 average (0.30).

Utility hit rate 39%+4 pp better than 78%
Utility damage per round 5.6+1.5 better than 82%
Enemies flashed per round 0.50+0.20 better than 92%
Deaths per round 67%−4 pp better than 91%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
ELO +199
= Stayed the same
K/R at 0.71, ADR at 77.6, Headshots at 50%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.71 (at the start 0.68). 0.03 below the level 10 average (0.74).

Patterns

From the last 264 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −194 ELO
57 matches · 40% win rate
On Mirage −114 ELO
69 matches · 52% win rate
On Wednesdays −360 ELO, win rate 46%

jPTR loses the most ELO on Dust 2: −194 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Anubis
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 8 wins in a row · Inferno

Maps in detail

from the last 264 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
52% on par
0.71 better than 33%
76.6 better than 27%
1.02 better than 44%
52% of 256 duels on par
50% of 42 situations better than 83%
Dust 257
40% better than 13%
0.64 better than 8%
72.0 better than 10%
0.90 better than 9%
52% of 194 duels on par
33% of 43 situations better than 36%
Anubis44
55% better than 58%
0.75 better than 53%
79.4 better than 41%
1.11 better than 74%
52% of 169 duels on par
46% of 35 situations better than 72%
Inferno33
64% better than 78%
0.75 on par
81.8 better than 49%
1.17 better than 79%
57% of 145 duels better than 69%
28% of 18 situations better than 28%
Ancient28
54% better than 53%
0.69 better than 22%
80.3 better than 43%
0.99 better than 33%
47% of 137 duels better than 24%
40% of 20 situations better than 55%
Cache18
50% -
0.71 -
80.6 -
0.99-
44% of 73 duels -
50% of 18 situations -
Nuke15
60% better than 59%
0.70 better than 30%
73.5 better than 18%
1.07-
57% of 46 duels better than 74%
50% of 6 situations better than 78%

Compared with players on the same level who have at least 15 matches on the map.

How jPTR plays

Across 264 matches jPTR averages K/R 0.71 and ADR 77.3; the rating across the 212 rated matches is 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 players. Most room to improve: 3K rounds at 3.5%, better than only 23% of level 10 players. Averages 15.5 kills per match with 50% headshots. The strongest map is Inferno with a 64% win rate in 33 matches. In 87 of 212 matches the rating was 1.10 or higher (41%), in 81 it was below 0.90. In 212 matches with detailed stats: 41 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. jPTR loses the most ELO on Dust 2 (−194 ELO, win rate 40%). Things go best on Ancient (+60 ELO, win rate 54%). Match no. 1 of the day goes best: 60% win rate, +31 ELO. Improved over the last three months: ELO +199. Unchanged in recent months: K/R at 0.71, ADR at 77.6, Headshots at 50%, Win rate at 52%. Last 30 days: 54 matches, win rate 59%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.