jNk8

Serbia
On FACEIT since 2019 123 matches tracked 21 matches in 30 days
Last updated:

How does jNk8 play?

Rating 1.10 (from 122 matches) K/R 0.80 ADR 89.9 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 96%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 73%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.2
Knife kills 6 in 123 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 89%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 15x 4K, 3 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

0.69 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 6.2+1.9 · Ø 4.3 better than 90%
Enemies flashed per round 0.69+0.40 · Ø 0.29 better than 99%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.16, ADR +8.8, Headshots +4 pp, Win rate +13 pp, ELO +264
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: October 2026 with 0.92. Last 3 months: 0.86 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
25 matches · 52% win rate
In match 3 of the day +30 ELO
20 matches · 40% win rate
Between 18:00 and 24:00 +107 ELO, win rate 47%
On Sundays +82 ELO, win rate 45%

jNk8 loses the most ELO on Dust 2: −24 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.37 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno
  4. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
52% right on the average
0.85 better than 89%
95.7 better than 95%
1.17 better than 87%
47% of 327 duels better than 28%
39% of 28 situations better than 54%
Dust 225
52% right on the average
0.77 better than 66%
88.2 better than 81%
1.05 better than 57%
51% of 147 duels right on the average
69% of 13 situations better than 98%
Ancient15
60% better than 78%
0.77 better than 63%
82.4 better than 56%
1.05 better than 58%
62% of 82 duels better than 95%
50% of 10 situations better than 79%
Inferno14
57% -
0.69 -
75.9 -
0.95-
44% of 64 duels -
40% of 5 situations -
Nuke6
50% -
0.87 -
95.9 -
1.12-
59% of 27 duels -
100% of 2 situations -
Anubis5
40% -
0.57 -
77.5 -
0.77-
42% of 31 duels -
0% of 2 situations -
Cache5
40% -
0.96 -
102.5 -
1.34-
55% of 31 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How jNk8 plays

Across 123 matches jNk8 averages K/R 0.80 and ADR 89.9; the rating across the 122 rated matches is 1.10. Biggest strength: 3K rounds at 5.9%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 53% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 59 of 122 matches the rating was 1.10 or higher (48%), in 35 it was below 0.90. In 55 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: October 2026 at 1.28. jNk8 loses the most ELO on Dust 2 (−24 ELO, win rate 52%). Things go best on Mirage (+107 ELO, win rate 52%). Improved over the last three months: K/R +0.11, Rating +0.16, ADR +8.8, Headshots +4 pp, Win rate +13 pp, ELO +264. Last 30 days: 21 matches, win rate 71%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.