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j5gg

Portugal
On FACEIT since 2018 147 matches tracked 35 matches in 30 days
ELO ▲ 30
2,056
30-day peak: 2,074
Rank EU
#222,336
Portugal #3,654 in Portugal
Last updated:

How does j5gg play?

Rating 1.08 (from 122 matches) K/R 0.76 ADR 80.3 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 26% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 46%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 1%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Strength
Where do the kills come from?

64% headshots and so well above the average (50%).

Headshot rate 64%+14 pp · Ø 50% better than 99%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.14+0.11 · Ø 1.03 better than 83%
Pistol kills per match 2.6
Knife kills 1 in 147 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 32%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 19x 4K, 1 ace in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.11, ADR +4.2, Headshots +5 pp, Win rate +7 pp, ELO +153
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −68 ELO
26 matches · 65% win rate
In match 1 of the day −1 ELO
58 matches · 43% win rate
On Thursdays −122 ELO, win rate 33%

j5gg loses the most ELO on Ancient: −68 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Recorded match no. 100 · Inferno
  3. Highest rating in a match: 1.82 · Mirage
  4. Reached level 10 · Dust 2
  5. Most kills in a match: 45 · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
41% better than 15%
0.81 better than 78%
85.6 better than 71%
1.16 better than 84%
67% of 94 duels better than 99%
41% of 22 situations better than 57%
Inferno30
53% better than 45%
0.76 better than 58%
77.8 better than 34%
1.13 better than 72%
62% of 87 duels better than 88%
36% of 22 situations better than 46%
Ancient26
65% better than 89%
0.76 better than 61%
80.7 better than 47%
1.09 better than 70%
65% of 77 duels better than 99%
50% of 18 situations better than 80%
Anubis24
63% better than 80%
0.72 better than 38%
80.4 better than 46%
1.00 better than 38%
41% of 70 duels better than 6%
20% of 15 situations better than 10%
Dust 217
41% better than 17%
0.69 better than 25%
73.1 better than 13%
0.90-
43% of 46 duels better than 12%
50% of 4 situations better than 82%
Nuke11
64% -
0.72 -
77.0 -
0.98-
57% of 28 duels -
50% of 8 situations -
Cache3
33% -
0.88 -
85.0 -
1.08-
50% of 2 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How j5gg plays

Across 147 matches j5gg averages K/R 0.76 and ADR 80.3; the rating across the 122 rated matches is 1.08. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 64% headshots. The strongest map is Ancient with a 65% win rate in 26 matches. In 58 of 122 matches the rating was 1.10 or higher (48%), in 36 it was below 0.90. In 122 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.13. j5gg loses the most ELO on Ancient (−68 ELO, win rate 65%). Things go best on Anubis (+105 ELO, win rate 63%). Match no. 3 of the day goes best: 65% win rate, +91 ELO. Improved over the last three months: K/R +0.04, Rating +0.11, ADR +4.2, Headshots +5 pp, Win rate +7 pp, ELO +153. Last 30 days: 35 matches, win rate 60%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.