j3tt

Canada
On FACEIT since 2019 68 matches tracked 61 matches in 30 days
Last updated:

How does j3tt play?

Rating 1.09 K/R 0.78 ADR 81.3 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 68 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 12%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 3.0
Knife kills 1 in 68 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 10x 4K, 2 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 35%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether j3tt is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.81
MayJunJulAugSepOctNov

Best month: November 2026 with 0.81.

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
23 matches · 57% win rate
Between 18:00 and 24:00 −24 ELO, win rate 42%

j3tt loses the most ELO on Mirage: −90 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 2.14 · Dust 2

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
57% better than 71%
0.76 better than 61%
79.9 better than 45%
1.09 better than 71%
55% of 77 duels better than 72%
47% of 15 situations better than 75%
Anubis18
50% better than 43%
0.77 better than 63%
82.9 better than 60%
1.09 better than 68%
55% of 64 duels better than 69%
31% of 16 situations better than 33%
Ancient12
50% -
0.78 -
85.4 -
1.05-
40% of 43 duels -
29% of 14 situations -
Dust 211
45% -
0.87 -
83.1 -
1.24-
58% of 43 duels -
50% of 12 situations -
Inferno3
0% -
0.57 -
58.1 -
0.77-
25% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How j3tt plays

Across 68 matches j3tt averages K/R 0.78, ADR 81.3 and a rating of 1.09. Biggest strength: Deaths per round at just 69% (lower is better), better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 47% headshots. The strongest map is Mirage with a 57% win rate in 23 matches. In 31 of 68 matches the rating was 1.10 or higher (46%), in 21 it was below 0.90. In 61 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: November 2026 at 1.16. j3tt loses the most ELO on Mirage (−90 ELO, win rate 57%). Last 30 days: 61 matches, win rate 52%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.