j3rryTriceps

Poland
On FACEIT since 2019 135 matches tracked 93 matches in 30 days
ELO ▲ 485
2,233
30-day peak: 2,258
Rank EU
#126,912
Poland #6,871 in Poland
Last updated:

How does j3rryTriceps play?

Rating 0.96 K/R 0.69 ADR 75.7 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 46%−5 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 86%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.3
Knife kills 2 in 135 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 17%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 17x 4K, 2 aces in 135 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 6.7+2.4 · Ø 4.3 better than 94%
Enemies flashed per round 0.42+0.13 · Ø 0.29 better than 82%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.09, Headshots +3 pp, Win rate +21 pp, ELO +548, Clutch 1v1 +16 pp
= Stayed the same
K/R at 0.69, ADR at 76.1
▼ Got worse
First kills −2 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −31 ELO
29 matches · 38% win rate
On Wednesdays −25 ELO, win rate 43%

j3rryTriceps loses the most ELO in match 2 of the day: −31 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.17 · Dust 2
  3. Recorded match no. 100 · Dust 2
  4. Reached level 10 · Anubis
  5. Most kills in a match: 28 · Anubis

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% right on the average
0.71 better than 36%
80.1 better than 47%
0.99 better than 37%
49% of 114 duels better than 37%
35% of 23 situations better than 42%
Ancient25
60% better than 76%
0.71 better than 33%
76.4 better than 23%
1.03 right on the average
46% of 105 duels better than 20%
58% of 12 situations better than 90%
Nuke19
37% better than 6%
0.70 better than 27%
75.9 better than 25%
0.95 better than 23%
46% of 59 duels better than 20%
38% of 21 situations better than 45%
Dust 217
41% better than 19%
0.67 better than 18%
69.8 better than 6%
0.95 better than 21%
50% of 64 duels better than 44%
20% of 10 situations better than 9%
Anubis14
71% -
0.67 -
72.8 -
0.94-
47% of 51 duels -
50% of 10 situations -
Inferno14
29% -
0.67 -
77.6 -
0.89-
35% of 48 duels -
40% of 10 situations -
Cache13
62% -
0.62 -
72.1 -
0.88-
40% of 42 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How j3rryTriceps plays

Across 135 matches j3rryTriceps averages K/R 0.69, ADR 75.7 and a rating of 0.96. Biggest strength: Utility damage per round at 6.7, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 56% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 41 of 135 matches the rating was 1.10 or higher (30%), in 61 it was below 0.90. In 135 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.01. j3rryTriceps loses the most ELO in match 2 of the day (−31 ELO, win rate 38%). Things go best in match 1 of the day (+130 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +130 ELO. Improved over the last three months: Rating +0.09, Headshots +3 pp, Win rate +21 pp, ELO +548, Clutch 1v1 +16 pp. Got weaker: First kills −2 pp. Unchanged in recent months: K/R at 0.69, ADR at 76.1. Last 30 days: 93 matches, win rate 56%, net ELO +201.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.