j1zdm

Portugal
183 matches tracked
ELO ▼ 73
3,006
30-day peak: 3,081
Rank EU ▼ 575 places
#7,685
PT #92 in PT
30 days · prev. #7,110 · best #7,110
Last updated:

How does j1zdm play?

Rating 1.20 K/R 0.84 ADR 87.5 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 183 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,716 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

66% of opening duels won and so well above the average (52%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 66%+14 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 27%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (53%).

Headshot rate 41%−12 pp · Ø 53% better than 5%
AWP share of kills 41%+29 pp · Ø 12% better than 98%
K/D 1.27+0.22 · Ø 1.05 better than 91%
Pistol kills per match 3.9
Knife kills 2 in 183 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.6%).

2K rounds 15.8%+2.2 pp · Ø 13.6% better than 88%
3K rounds 5.2%+1.0 pp · Ø 4.2% better than 80%
MVPs per match 2.8+0.4 · Ø 2.4 better than 83%
4Ks and aces 33x 4K, 4 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 4.6+0.8 · Ø 3.8 better than 72%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 68%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether j1zdm is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 183 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Patterns

From the last 183 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −186 ELO
25 matches · 40% win rate
On Dust 2 −49 ELO
47 matches · 60% win rate
In match 2 of the day −39 ELO
24 matches · 54% win rate

j1zdm loses the most ELO on Mirage: −186 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 2.88 · Inferno
  3. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
60% better than 69%
0.83 better than 78%
88.8 better than 79%
1.19 better than 81%
70% of 275 duels better than 99%
30% of 30 situations better than 25%
Ancient33
82% better than 99%
0.79 better than 65%
81.9 better than 48%
1.12 better than 69%
62% of 134 duels better than 93%
43% of 21 situations better than 62%
Cache32
66% better than 70%
0.88 better than 86%
89.5 better than 69%
1.29 better than 90%
60% of 172 duels better than 75%
35% of 23 situations better than 38%
Inferno30
60% better than 42%
0.88 better than 79%
88.0 better than 66%
1.27 better than 79%
68% of 184 duels better than 95%
40% of 20 situations right on the average
Mirage25
40% better than 5%
0.82 better than 75%
88.0 better than 76%
1.13 better than 70%
67% of 136 duels better than 99%
20% of 15 situations better than 7%
Anubis14
64% -
0.81 -
85.4 -
1.15-
64% of 70 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How j1zdm plays

Across 183 matches j1zdm averages K/R 0.84, ADR 87.5 and a rating of 1.20. Biggest strength: Opening duels won at 66%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 41% headshots. The strongest map is Ancient with a 82% win rate in 33 matches. In 106 of 183 matches the rating was 1.10 or higher (58%), in 37 it was below 0.90. In 183 matches with detailed stats: 33 4Ks and 4 aces. j1zdm loses the most ELO on Mirage (−186 ELO, win rate 40%). Things go best on Ancient (+123 ELO, win rate 82%). Match no. 1 of the day goes best: 68% win rate, −35 ELO. Last 30 days: 8 matches, win rate 25%, net ELO −91.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.