j1Kha

Tajikistan
On FACEIT since 2026 125 matches tracked 125 matches in 30 days
ELO ▲ 1,133
2,327
30-day peak: 2,327
Rank EU
#97,382
Tajikistan #207 in Tajikistan
Last updated:

How does j1Kha play?

Rating 1.14 K/R 0.82 ADR 87.4 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 125 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 19% normal 0.90 to 1.09 12% weak 0.75 to 0.89 9% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.11+0.08 · Ø 1.03 better than 74%
Pistol kills per match 3.6
Knife kills 9 in 125 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 81%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 37x 4K, 3 aces in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 21%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether j1Kha is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 125 matches, all from the last 3 months.

Kills per round (K/R)

0.88
OctNov

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
28 matches · 61% win rate
Between 12:00 and 18:00 −24 ELO, win rate 26%

j1Kha loses the most ELO on Ancient: −25 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 34 · Ancient
  4. Longest win streak: 7 wins in a row · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
47% better than 30%
0.82 better than 81%
86.9 better than 77%
1.12 better than 77%
59% of 337 duels better than 88%
48% of 31 situations better than 77%
Ancient28
61% better than 79%
0.80 better than 74%
86.7 better than 75%
1.14 better than 81%
52% of 123 duels better than 53%
32% of 19 situations better than 33%
Dust 218
56% better than 66%
0.88 better than 94%
90.7 better than 88%
1.23 better than 93%
56% of 73 duels better than 74%
50% of 8 situations better than 81%
Anubis15
53% right on the average
0.81 better than 81%
87.0 better than 81%
1.09 better than 68%
69% of 108 duels better than 99%
50% of 6 situations better than 80%
Inferno7
43% -
0.75 -
80.1 -
0.99-
48% of 31 duels -
50% of 4 situations -
Nuke4
50% -
0.85 -
89.5 -
1.17-
45% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How j1Kha plays

Across 125 matches j1Kha averages K/R 0.82, ADR 87.4 and a rating of 1.14. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 18% of level 10 · 2,250-2,499 ELO players. Averages 18.2 kills per match with 55% headshots. The strongest map is Ancient with a 61% win rate in 28 matches. In 69 of 125 matches the rating was 1.10 or higher (55%), in 41 it was below 0.90. In 125 matches with detailed stats: 37 4Ks and 3 aces. j1Kha loses the most ELO on Ancient (−25 ELO, win rate 61%). Things go best on Mirage (+3 ELO, win rate 47%). Last 30 days: 125 matches, win rate 52%, net ELO −96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.