j1Kha

Tajikistan
On FACEIT since 2026 127 matches tracked 127 matches in 30 days
ELO ▲ 1,092
2,286
30-day peak: 2,292
Rank EU
#110,926
Tajikistan #244 in Tajikistan
Last updated:
Next update possible in 22m 22s

How does j1Kha play?

Rating 1.13 K/R 0.82 ADR 86.8 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 127 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 12% weak 0.75 to 0.89 9% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 22%+10 pp · Ø 12% better than 90%
K/D 1.10+0.06 · Ø 1.04 better than 67%
Pistol kills per match 3.5
Knife kills 9 in 127 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 77%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 2.9+0.5 · Ø 2.4 better than 91%
4Ks and aces 37x 4K, 3 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 50%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 51%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether j1Kha is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 127 matches, all from the last 3 months.

Kills per round (K/R)

0.87
OctNov

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
28 matches · 61% win rate
In match 1 of the day +60 ELO
20 matches · 45% win rate
Between 12:00 and 18:00 −24 ELO, win rate 26%

j1Kha loses the most ELO on Ancient: −25 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 34 · Ancient
  4. Longest win streak: 7 wins in a row · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
46% better than 28%
0.81 better than 76%
86.4 better than 72%
1.11 better than 71%
59% of 341 duels better than 87%
48% of 31 situations better than 79%
Ancient28
61% better than 80%
0.80 better than 73%
86.7 better than 73%
1.14 better than 79%
52% of 123 duels right on the average
32% of 19 situations better than 34%
Dust 218
56% better than 65%
0.88 better than 92%
90.7 better than 86%
1.23 better than 91%
56% of 73 duels better than 75%
50% of 8 situations better than 80%
Anubis16
50% better than 40%
0.79 better than 71%
84.5 better than 66%
1.06 better than 56%
68% of 110 duels better than 99%
50% of 6 situations better than 79%
Inferno7
43% -
0.75 -
80.1 -
0.99-
48% of 31 duels -
50% of 4 situations -
Nuke4
50% -
0.85 -
89.5 -
1.17-
45% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How j1Kha plays

Across 127 matches j1Kha averages K/R 0.82, ADR 86.8 and a rating of 1.13. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 55% headshots. The strongest map is Ancient with a 61% win rate in 28 matches. In 69 of 127 matches the rating was 1.10 or higher (54%), in 43 it was below 0.90. In 127 matches with detailed stats: 37 4Ks and 3 aces. j1Kha loses the most ELO on Ancient (−25 ELO, win rate 61%). Things go best on Mirage (+3 ELO, win rate 46%). Last 30 days: 127 matches, win rate 51%, net ELO −96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.