j0hanl

Mongolia
On FACEIT since 2015 44 matches tracked 22 matches in 30 days
ELO
1,822
Peak across the last 44 matches: 1,941
Rank SEA ▼ 1,881 places
#10,306
30 days · prev. #8,425 · best #7,217
Last updated:

How does j0hanl play?

Rating 1.14 K/R 0.81 ADR 85.9 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 44 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 32% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 9 about average weaker than most
Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 92%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.12+0.10 · Ø 1.02 better than 85%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.0%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 75%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 87%
MVPs per match 2.6+0.3 · Ø 2.3 better than 84%
4Ks and aces 12x 4K, 3 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 73%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ADR +4.4, Headshots +5 pp, Win rate +9 pp
= Stayed the same
K/R at 0.81, Rating at 1.13, First kills at 10%
▼ Got worse
Clutch 1v1 −24 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.73).

Patterns

Soon this shows where j0hanl loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 13 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 54 · Inferno
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 2.04 · Dust 2

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
69% -
0.91 -
89.3 -
1.30-
55% of 56 duels -
43% of 7 situations -
Mirage10
50% -
0.72 -
82.4 -
0.96-
56% of 39 duels -
50% of 2 situations -
Anubis8
50% -
0.75 -
79.6 -
1.02-
53% of 30 duels -
67% of 6 situations -
Inferno7
14% -
0.80 -
83.9 -
1.09-
57% of 23 duels -
20% of 5 situations -
Ancient4
75% -
0.87 -
90.4 -
1.28-
53% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How j0hanl plays

Across 44 matches j0hanl averages K/R 0.81, ADR 85.9 and a rating of 1.14. Biggest strength: Headshot rate at 57%, better than 92% of level 9 players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 9 players. Averages 17.9 kills per match with 57% headshots. The strongest map is Dust 2 with a 69% win rate in 13 matches. In 26 of 44 matches the rating was 1.10 or higher (59%), in 10 it was below 0.90. In 44 matches with detailed stats: 12 4Ks and 3 aces. Improved over the last three months: ADR +4.4, Headshots +5 pp, Win rate +9 pp. Got weaker: Clutch 1v1 −24 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.13, First kills at 10%. Last 30 days: 22 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.