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j0di

Netherlands
On FACEIT since 2016 161 matches tracked 12 matches in 30 days
ELO ▲ 63
2,476
30-day peak: 2,476
Rank EU
#62,312
Netherlands #356 in Netherlands
Last updated:

How does j0di play?

Rating 1.06 (from 116 matches) K/R 0.75 ADR 82.6 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 19%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 47%−4 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 21%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 3.1
Zeus kills2 in 161 matches
Knife kills 13 in 161 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.5%).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 33%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 43%
4Ks and aces 7x 4K, 1 ace in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

50% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 50%+15 pp · Ø 35% better than 99%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 93%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 70%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether j0di is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 34 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.56
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.84.

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Wednesdays −24 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Cache
  2. Recorded match no. 100 · Cache
  3. Highest rating in a match: 2.65 · Inferno
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
51% better than 46%
0.73 better than 43%
81.9 better than 54%
1.05 better than 55%
49% of 120 duels better than 36%
50% of 20 situations better than 81%
Nuke35
51% better than 32%
0.78 better than 64%
85.3 better than 70%
1.10 better than 67%
46% of 101 duels better than 22%
61% of 18 situations better than 93%
Inferno27
44% better than 13%
0.85 better than 87%
90.8 better than 87%
1.22 better than 88%
56% of 64 duels better than 67%
45% of 11 situations better than 68%
Cache25
72% better than 93%
0.75 better than 55%
84.7 better than 69%
1.06 better than 54%
45% of 92 duels better than 19%
29% of 14 situations better than 27%
Anubis15
40% better than 14%
0.64 better than 7%
70.7 better than 5%
0.80-
45% of 40 duels better than 16%
40% of 5 situations better than 57%
Ancient5
80% -
0.74 -
83.6 -
1.07-
42% of 19 duels -
-
Overpass5
80% -
0.72 -
76.6 -
1.02-
55% of 11 duels -
67% of 3 situations -
Dust 24
75% -
0.59 -
66.5 -
0.87-
46% of 13 duels -
0% of 2 situations -
Vertigo4
50% -
0.64 -
66.6 -
0.95-
53% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How j0di plays

Across 161 matches j0di averages K/R 0.75 and ADR 82.6; the rating across the 116 rated matches is 1.06. Biggest strength: Utility hit rate at 50%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Cache with a 72% win rate in 25 matches. In 49 of 116 matches the rating was 1.10 or higher (42%), in 38 it was below 0.90. In 61 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: June 2026 at 1.21. Things go best in match 3 of the day (+85 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +85 ELO. Last 30 days: 12 matches, win rate 58%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.