iwstar-_-
Name history of iwstar-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does iwstar-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).
Compared with 2,679 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so just above the average (52%).
Clutch
Strength2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.14 K/D and so clearly above the average (1.04).
Impact
Average2.4 MVPs per match and so right on the average (2.4).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.81. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.75).
Rating, 1.00 is an average match
Best month: November 2026 with 1.22. Last 3 months: 1.13 (at the start 1.03). Clearly above the average (1.04).
Damage per round (ADR)
Best month: November 2026 with 81.3. Last 3 months: 79.2 (at the start 74.5). Just below the average (81.1).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 52% (at the start 51%). Just above the average (51%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 50% (at the start 54%). Just below the average (51%).
Best month: August 2026 with 3,053. Last 3 months: 2,531 (at the start 2,664).
Rounds with first kill
Best month: November 2026 with 17%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 311 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
iwstar-_- loses the most ELO on Ancient: −60 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.25 · Mirage
- Recorded match no. 250 · Dust 2
- Longest win streak: 9 wins in a row · Mirage
- Most kills in a match: 36 · Mirage
Maps in detail
from the last 311 matchesCompared with players on the same level who have at least 15 matches on the map.
How iwstar-_- plays
Across 311 matches iwstar-_- averages K/R 0.75 and ADR 76.9; the rating across the 303 rated matches is 1.08. Biggest strength: Deaths per round at just 66% (lower is better), better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 51% headshots. The strongest map is Mirage with a 62% win rate in 125 matches. In 145 of 311 matches the rating was 1.10 or higher (47%), in 97 it was below 0.90. In 250 matches with detailed stats: 43 4Ks and 5 aces. Best month by rating: November 2026 at 1.22. iwstar-_- loses the most ELO on Ancient (−60 ELO, win rate 45%). Things go best from match 5 of the day (+241 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +241 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.7. Got weaker: Win rate −4 pp, ELO −133. Unchanged in recent months: Headshots at 52%. Last 30 days: 35 matches, win rate 29%, net ELO −140.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.