ivxn7tgx888

Cyprus
On FACEIT since 2020 226 matches tracked
Last updated:

How does ivxn7tgx888 play?

Rating 1.03 K/R 0.73 ADR 79.9 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 226 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 3%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.04+0.01 · Ø 1.03 better than 56%
Pistol kills per match 2.5
Knife kills 4 in 226 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 64%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 45%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 17x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.7−0.6 · Ø 4.3 better than 38%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 48%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +129
= Stayed the same
Rating at 1.01, Headshots at 36%
▼ Got worse
K/R −0.06, ADR −4.9

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.68 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −74 ELO
35 matches · 34% win rate
On Nuke −19 ELO
22 matches · 55% win rate
On Thursdays −136 ELO, win rate 43%

ivxn7tgx888 loses the most ELO on Inferno: −74 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Anubis
  2. Highest rating in a match: 1.99 · Anubis
  3. Most kills in a match: 36 · Dust 2
  4. Longest win streak: 10 wins in a row · Anubis
  5. Reached level 10 · Ancient

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis47
66% better than 91%
0.73 right on the average
82.1 better than 60%
1.04 better than 58%
46% of 208 duels better than 23%
23% of 26 situations better than 15%
Ancient46
57% better than 72%
0.80 better than 77%
84.9 better than 72%
1.16 better than 87%
55% of 165 duels better than 72%
30% of 43 situations better than 29%
Mirage41
51% better than 51%
0.69 better than 29%
74.9 better than 23%
0.98 better than 35%
51% of 134 duels right on the average
31% of 29 situations better than 30%
Inferno35
34% better than 4%
0.68 better than 26%
77.8 better than 37%
0.96 better than 25%
45% of 145 duels better than 12%
43% of 35 situations better than 61%
Nuke22
55% right on the average
0.70 better than 32%
75.5 better than 26%
0.98 better than 34%
42% of 110 duels better than 8%
36% of 14 situations better than 45%
Dust 218
50% right on the average
0.78 better than 70%
86.2 better than 78%
1.07 better than 63%
45% of 102 duels better than 20%
53% of 17 situations better than 86%
Cache15
40% -
0.67 -
76.2 -
0.90-
45% of 62 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ivxn7tgx888 plays

Across 226 matches ivxn7tgx888 averages K/R 0.73, ADR 79.9 and a rating of 1.03. Most room to improve: Headshot rate at 36%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 36% headshots. The strongest map is Anubis with a 66% win rate in 47 matches. In 86 of 226 matches the rating was 1.10 or higher (38%), in 87 it was below 0.90. In 142 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. ivxn7tgx888 loses the most ELO on Inferno (−74 ELO, win rate 34%). Things go best on Anubis (+155 ELO, win rate 66%). Match no. 1 of the day goes best: 64% win rate, +86 ELO. Improved over the last three months: Win rate +8 pp, ELO +129. Got weaker: K/R −0.06, ADR −4.9. Unchanged in recent months: Rating at 1.01, Headshots at 36%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.