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iverson

Hong Kong
On FACEIT since 2020 449 matches tracked 96 matches in 30 days
ELO ▲ 132
2,512
30-day peak: 2,540
Rank SEA ▼ 217 places
#1,197
Hong Kong #203 in Hong Kong
30 days · prev. #980 · best #875
Last updated:

How does iverson play?

Rating 1.13 (from 447 matches) K/R 0.81 ADR 85.2 from 449 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 449 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 14%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (382 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.15+0.10 · Ø 1.05 better than 78%
Pistol kills per match 2.8
Knife kills 6 in 449 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.6%).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 73%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 82x 4K, 8 aces in 382 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 8%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +131
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 85.0, Headshots at 52%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.80 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 449 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −173 ELO
105 matches · 46% win rate
On Anubis −61 ELO
73 matches · 42% win rate
On Saturdays −29 ELO, win rate 43%

iverson loses the most ELO in match 1 of the day: −173 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 43 · Mirage
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 2.43 · Nuke

Maps in detail

from the last 449 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2162
55% better than 59%
0.81 better than 76%
84.8 better than 65%
1.14 better than 76%
52% of 720 duels right on the average
48% of 94 situations better than 74%
Mirage85
51% better than 45%
0.79 better than 67%
83.4 better than 59%
1.10 better than 67%
50% of 358 duels better than 40%
43% of 49 situations better than 65%
Anubis73
42% better than 14%
0.83 better than 82%
87.3 better than 75%
1.14 better than 75%
62% of 364 duels better than 93%
31% of 48 situations better than 31%
Cache49
53% right on the average
0.81 better than 77%
84.8 better than 66%
1.12 better than 70%
56% of 250 duels better than 67%
51% of 39 situations better than 78%
Inferno39
51% better than 35%
0.86 better than 83%
89.7 better than 73%
1.17 better than 69%
58% of 219 duels better than 71%
39% of 18 situations better than 47%
Ancient20
50% better than 39%
0.77 better than 57%
79.3 better than 35%
1.09 better than 63%
56% of 70 duels better than 71%
25% of 12 situations better than 20%
Nuke20
55% better than 47%
0.81 better than 66%
86.9 better than 66%
1.12 better than 60%
59% of 94 duels better than 79%
45% of 11 situations better than 64%

Compared with players on the same level who have at least 15 matches on the map.

How iverson plays

Across 449 matches iverson averages K/R 0.81 and ADR 85.2; the rating across the 447 rated matches is 1.13. Biggest strength: K/D at 1.15, better than 78% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 51% headshots. The strongest map is Dust 2 with a 55% win rate in 162 matches. In 223 of 449 matches the rating was 1.10 or higher (50%), in 119 it was below 0.90. In 382 matches with detailed stats: 82 4Ks and 8 aces. Best month by rating: November 2026 at 1.26. iverson loses the most ELO in match 1 of the day (−173 ELO, win rate 46%). Things go best on Dust 2 (+120 ELO, win rate 55%). Improved over the last three months: ELO +131. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 85.0, Headshots at 52%, Win rate at 51%. Last 30 days: 96 matches, win rate 49%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.