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iutyuty

Russia
On FACEIT since 2022 190 matches tracked 47 matches in 30 days
Last updated:

How does iutyuty play?

Rating 0.99 K/R 0.73 ADR 79.3 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 190 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 12% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 79%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.96−0.03 · Ø 0.99 better than 37%
Pistol kills per match 2.5
Knife kills 4 in 190 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so clearly above the average (3.8%).

2K rounds 12.5%−0.5 pp · Ø 13.0% better than 34%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 70%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 3 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 58%
Deaths per round 76%+3 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +185
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 78.8, Headshots at 52%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months: 0.72 (at the start 0.73). Right on the average (0.72).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −6 ELO
25 matches · 44% win rate
On Ancient −2 ELO
22 matches · 45% win rate
On Tuesdays +5 ELO, win rate 41%

iutyuty loses the most ELO in match 4 of the day: −6 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 40 · Anubis
  3. Highest rating in a match: 2.43 · Dust 2

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
49% better than 45%
0.69 better than 33%
76.8 better than 33%
0.95 better than 31%
49% of 299 duels better than 42%
36% of 25 situations better than 47%
Mirage55
53% better than 60%
0.72 better than 48%
77.9 better than 40%
0.99 better than 46%
54% of 296 duels better than 71%
44% of 27 situations better than 71%
Anubis26
46% better than 33%
0.77 better than 77%
84.2 better than 76%
1.04 better than 67%
52% of 118 duels better than 63%
33% of 12 situations better than 40%
Ancient22
45% better than 33%
0.74 better than 60%
82.2 better than 66%
0.97 better than 41%
50% of 127 duels right on the average
33% of 9 situations better than 39%
Nuke12
50% -
0.74 -
79.2 -
1.04-
51% of 68 duels -
50% of 10 situations -
Inferno7
57% -
0.77 -
84.2 -
0.97-
59% of 39 duels -
20% of 5 situations -
Cache6
67% -
0.77 -
79.3 -
1.08-
63% of 40 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iutyuty plays

Across 190 matches iutyuty averages K/R 0.73, ADR 79.3 and a rating of 0.99. Biggest strength: Headshot rate at 51%, better than 79% of level 7 players. Most room to improve: Deaths per round at 76%, better than only 14% of level 7 players. Averages 16.0 kills per match with 51% headshots. The strongest map is Mirage with a 53% win rate in 55 matches. In 65 of 190 matches the rating was 1.10 or higher (34%), in 75 it was below 0.90. In 131 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: June 2026 at 1.06. iutyuty loses the most ELO in match 4 of the day (−6 ELO, win rate 44%). Things go best on Dust 2 (+60 ELO, win rate 49%). Improved over the last three months: ELO +185. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 78.8, Headshots at 52%, Win rate at 51%. Last 30 days: 47 matches, win rate 51%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.