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itztonito

Austria
On FACEIT since 2016 342 matches tracked 110 matches in 30 days
Last updated:

How does itztonito play?

Rating 1.09 K/R 0.80 ADR 86.9 from 342 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 342 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 53%+1 pp · Ø 52% better than 60%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so just above the average (52%).

Headshot rate 53%+1 pp · Ø 52% better than 64%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 2.7
Knife kills 22 in 342 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 67%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 76x 4K, 7 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.9+0.7 · Ø 4.2 better than 74%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 88%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.09, Win rate +4 pp, ELO +214
= Stayed the same
K/R at 0.81, ADR at 87.3
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 342 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
76 matches · 55% win rate
In match 2 of the day −12 ELO
72 matches · 42% win rate
On Fridays −6 ELO, win rate 48%

itztonito loses the most ELO on Ancient: −26 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 8 wins in a row · Cache
  4. Highest rating in a match: 2.50 · Dust 2

Maps in detail

from the last 342 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
57% better than 67%
0.79 better than 69%
87.7 better than 78%
1.11 better than 68%
54% of 663 duels better than 63%
49% of 49 situations better than 78%
Ancient76
55% better than 55%
0.82 better than 77%
87.1 better than 72%
1.12 better than 72%
54% of 376 duels better than 61%
36% of 53 situations better than 44%
Mirage68
51% better than 44%
0.79 better than 70%
87.5 better than 78%
1.06 better than 57%
53% of 496 duels better than 58%
30% of 23 situations better than 26%
Inferno46
52% better than 31%
0.81 better than 66%
85.1 better than 56%
1.15 better than 65%
55% of 343 duels better than 54%
29% of 17 situations better than 24%
Cache31
42% better than 19%
0.77 better than 64%
87.0 better than 73%
1.05 better than 52%
46% of 185 duels better than 23%
25% of 8 situations better than 17%
Anubis11
55% -
0.75 -
86.9 -
1.05-
49% of 49 duels -
33% of 3 situations -
Nuke9
56% -
0.70 -
79.8 -
0.94-
44% of 57 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How itztonito plays

Across 342 matches itztonito averages K/R 0.80, ADR 86.9 and a rating of 1.09. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 53% headshots. The strongest map is Dust 2 with a 57% win rate in 101 matches. In 162 of 342 matches the rating was 1.10 or higher (47%), in 99 it was below 0.90. In 263 matches with detailed stats: 76 4Ks and 7 aces. Best month by rating: October 2026 at 1.17. itztonito loses the most ELO on Ancient (−26 ELO, win rate 55%). Things go best on Dust 2 (+179 ELO, win rate 57%). Match no. 4 of the day goes best: 60% win rate, −43 ELO. Improved over the last three months: Rating +0.09, Win rate +4 pp, ELO +214. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.81, ADR at 87.3. Last 30 days: 110 matches, win rate 59%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.