itsuRi-

Kazakhstan
On FACEIT since 2019 87 matches tracked 20 matches in 30 days
Last updated:

How does itsuRi- play?

Rating 1.19 K/R 0.85 ADR 90.9 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 87 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. More damage per round than the level 9 average.
Multi-killsEntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 54%+4 pp · Ø 50% better than 78%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 24%−14 pp · Ø 38% better than 3%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 76%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so well above the average (0.98).

Headshot rate 51%+3 pp · Ø 48% better than 66%
AWP share of kills 15%+5 pp · Ø 10% better than 74%
K/D 1.18+0.20 · Ø 0.98 better than 93%
Pistol kills per match 3.1
Zeus kills2 in 87 matches
Knife kills 1 in 87 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (12.9%).

2K rounds 16.5%+3.6 pp · Ø 12.9% better than 98%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 87%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 14x 4K, 2 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 25%
Deaths per round 72%−1 pp · Ø 73% better than 52%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp, ELO +118
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.07, ADR −4.3, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.83 (at the start 0.87). Well above the average (0.72).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
23 matches · 57% win rate
On Mirage −23 ELO
21 matches · 57% win rate

itsuRi- loses the most ELO on Dust 2: −24 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
57% better than 71%
0.89 better than 97%
94.9 better than 97%
1.27 better than 98%
55% of 132 duels better than 74%
20% of 10 situations better than 10%
Mirage21
57% better than 74%
0.86 better than 93%
90.2 better than 90%
1.20 better than 93%
53% of 115 duels better than 65%
29% of 7 situations better than 26%
Ancient17
71% better than 97%
0.86 better than 95%
92.1 better than 95%
1.24 better than 98%
55% of 117 duels better than 72%
33% of 9 situations better than 40%
Anubis15
60% better than 77%
0.79 better than 76%
85.8 better than 77%
1.08 better than 70%
50% of 98 duels better than 44%
50% of 6 situations better than 77%
Inferno5
80% -
0.93 -
96.8 -
1.24-
57% of 30 duels -
33% of 3 situations -
Nuke4
25% -
0.72 -
87.5 -
0.91-
53% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How itsuRi- plays

Across 87 matches itsuRi- averages K/R 0.85, ADR 90.9 and a rating of 1.19. Biggest strength: Rounds with first kill at 15%, better than 97% of level 9 players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 9 players. Averages 18.2 kills per match with 51% headshots. The strongest map is Ancient with a 71% win rate in 17 matches. In 48 of 87 matches the rating was 1.10 or higher (55%), in 23 it was below 0.90. In 55 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 1.23. itsuRi- loses the most ELO on Dust 2 (−24 ELO, win rate 57%). Improved over the last three months: Headshots +2 pp, ELO +118. Got weaker: K/R −0.04, Rating −0.07, ADR −4.3, Win rate −7 pp. Last 30 days: 20 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.