its_my_blood

St. Lucia
On FACEIT since 2022 178 matches tracked 41 matches in 30 days
ELO ▲ 215
2,205
30-day peak: 2,235
Rank EU
#136,636
St. Lucia #56 in St. Lucia
Last updated:

How does its_my_blood play?

Rating 0.97 K/R 0.69 ADR 76.2 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 178 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,001-2,249 ELO

Compared with 1,921 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 15%+3 pp · Ø 12% better than 74%
K/D 0.96−0.07 · Ø 1.03 better than 28%
Pistol kills per match 3.0
Knife kills 17 in 178 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 26%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 36%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 19x 4K, 1 ace in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 38%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 46%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, ELO +151
= Stayed the same
K/R at 0.69, ADR at 76.1
▼ Got worse
Headshots −5 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −33 ELO
26 matches · 46% win rate
From match 5 of the day +23 ELO
65 matches · 42% win rate
Between 0:00 and 6:00 +120 ELO, win rate 43%
On Mondays −30 ELO, win rate 31%

its_my_blood loses the most ELO on Ancient: −33 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Mirage
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
48% better than 40%
0.69 better than 29%
75.5 better than 24%
0.98 better than 34%
51% of 217 duels right on the average
45% of 31 situations better than 69%
Mirage45
56% better than 69%
0.64 better than 11%
70.9 better than 9%
0.89 better than 11%
54% of 210 duels better than 67%
48% of 33 situations better than 77%
Ancient26
46% better than 29%
0.74 better than 47%
82.7 better than 57%
1.04 better than 55%
49% of 113 duels better than 36%
41% of 22 situations better than 55%
Anubis19
68% better than 92%
0.67 better than 19%
76.5 better than 26%
0.96 better than 27%
51% of 79 duels right on the average
33% of 6 situations better than 39%
Nuke19
47% better than 27%
0.72 better than 34%
76.4 better than 27%
0.99 better than 32%
51% of 96 duels better than 41%
25% of 8 situations better than 20%
Inferno18
44% better than 21%
0.75 right on the average
84.7 better than 65%
1.07 better than 58%
56% of 73 duels better than 69%
50% of 10 situations better than 79%
Vertigo3
33% -
0.55 -
66.9 -
0.69-
64% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How its_my_blood plays

Across 178 matches its_my_blood averages K/R 0.69, ADR 76.2 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 48% headshots. The strongest map is Anubis with a 68% win rate in 19 matches. In 56 of 178 matches the rating was 1.10 or higher (31%), in 81 it was below 0.90. In 152 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. its_my_blood loses the most ELO on Ancient (−33 ELO, win rate 46%). Things go best on Mirage (+113 ELO, win rate 56%). Match no. 2 of the day goes best: 71% win rate, +32 ELO. Improved over the last three months: Rating +0.05, ELO +151. Got weaker: Headshots −5 pp, Win rate −7 pp. Unchanged in recent months: K/R at 0.69, ADR at 76.1. Last 30 days: 41 matches, win rate 66%, net ELO +112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.