itsSNK

South Korea
121 matches tracked 20 matches in 30 days
Last updated:

How does itsSNK play?

Rating 1.01 K/R 0.71 ADR 79.9 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 30%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 4%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.98).

Headshot rate 49%+1 pp · Ø 48% better than 54%
AWP share of kills 7%−3 pp · Ø 10% better than 42%
K/D 1.04+0.06 · Ø 0.98 better than 63%
Pistol kills per match 2.1
Knife kills 1 in 121 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.7%−0.2 pp · Ø 12.9% better than 35%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 0 aces in 100 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 94%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 69%−4 pp · Ø 73% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +77
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.19, ADR −7.3, Win rate −22 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.69 (at the start 0.79). Slightly below the average (0.72).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −27 ELO
22 matches · 41% win rate
On Sundays +30 ELO, win rate 45%

itsSNK loses the most ELO in match 1 of the day: −27 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.51 · Anubis

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
55% better than 64%
0.70 better than 35%
78.4 better than 41%
1.01 better than 48%
48% of 248 duels better than 36%
27% of 26 situations better than 22%
Inferno39
54% better than 52%
0.75 better than 62%
83.4 better than 67%
1.05 better than 58%
54% of 179 duels better than 63%
23% of 13 situations better than 19%
Anubis14
50% -
0.70 -
79.4 -
0.99-
46% of 63 duels -
38% of 13 situations -
Ancient6
67% -
0.70 -
86.8 -
0.98-
46% of 41 duels -
67% of 3 situations -
Nuke3
0% -
0.70 -
73.6 -
0.98-
44% of 9 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How itsSNK plays

Across 121 matches itsSNK averages K/R 0.71, ADR 79.9 and a rating of 1.01. Biggest strength: Utility hit rate at 44%, better than 94% of level 9 players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 9 players. Averages 15.2 kills per match with 49% headshots. The strongest map is Dust 2 with a 55% win rate in 56 matches. In 44 of 121 matches the rating was 1.10 or higher (36%), in 48 it was below 0.90. In 100 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.17. itsSNK loses the most ELO in match 1 of the day (−27 ELO, win rate 41%). Things go best on Inferno (+79 ELO, win rate 54%). Improved over the last three months: Headshots +3 pp, ELO +77. Got weaker: K/R −0.10, Rating −0.19, ADR −7.3, Win rate −22 pp. Last 30 days: 20 matches, win rate 35%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.