itoshis666

Belarus
On FACEIT since 2026 119 matches tracked 44 matches in 30 days
Last updated:

How does itoshis666 play?

Rating 1.04 K/R 0.74 ADR 78.3 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 119 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 76%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 18%
AWP share of kills 30%+18 pp · Ø 12% better than 97%
K/D 1.05+0.02 · Ø 1.03 better than 58%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 17x 4K, 3 aces in 119 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 4%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 6%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 25%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, Win rate +3 pp, ELO +355, First kills +2 pp
= Stayed the same
ADR at 78.9, Headshots at 43%
▼ Got worse
Clutch 1v1 −17 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: November 2026 with 0.84. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −47 ELO
46 matches · 46% win rate
On Anubis −24 ELO
20 matches · 65% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 45%

itoshis666 loses the most ELO in match 1 of the day: −47 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Reached level 10 · Inferno
  3. Most kills in a match: 35 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2
  5. Highest rating in a match: 1.99 · Anubis

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
58% better than 75%
0.71 better than 35%
76.0 better than 25%
1.02 better than 46%
55% of 163 duels better than 74%
40% of 25 situations better than 57%
Dust 233
48% better than 40%
0.76 better than 63%
78.9 better than 41%
1.06 better than 62%
50% of 149 duels better than 43%
35% of 23 situations better than 43%
Anubis20
65% better than 88%
0.74 right on the average
80.2 better than 47%
1.04 better than 53%
57% of 94 duels better than 80%
62% of 13 situations better than 94%
Ancient11
36% -
0.80 -
84.4 -
1.13-
56% of 52 duels -
50% of 6 situations -
Nuke8
50% -
0.74 -
77.7 -
0.98-
53% of 47 duels -
57% of 7 situations -
Inferno6
67% -
0.74 -
76.7 -
1.03-
41% of 32 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How itoshis666 plays

Across 119 matches itoshis666 averages K/R 0.74, ADR 78.3 and a rating of 1.04. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 43% headshots. The strongest map is Anubis with a 65% win rate in 20 matches. In 49 of 119 matches the rating was 1.10 or higher (41%), in 44 it was below 0.90. In 119 matches with detailed stats: 17 4Ks and 3 aces. Best month by rating: November 2026 at 1.10. itoshis666 loses the most ELO in match 1 of the day (−47 ELO, win rate 46%). Things go best in match 2 of the day (±0 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate. Improved over the last three months: K/R +0.04, Rating +0.05, Win rate +3 pp, ELO +355, First kills +2 pp. Got weaker: Clutch 1v1 −17 pp. Unchanged in recent months: ADR at 78.9, Headshots at 43%. Last 30 days: 44 matches, win rate 50%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.