it0z

Brazil
On FACEIT since 2021 530 matches tracked 116 matches in 30 days
ELO ▼ 50
2,625
30-day peak: 2,686
Rank SA ▼ 217 places
#785
Brazil #697 in Brazil
30 days · prev. #568 · best #568
Last updated:

How does it0z play?

Rating 1.14 (from 524 matches) K/R 0.81 ADR 85.7 from 530 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 524 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (462 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 58%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.16+0.12 · Ø 1.04 better than 80%
Pistol kills per match 3.6
Knife kills 6 in 530 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 74%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 110x 4K, 13 aces in 462 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so slightly below the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.14, ADR at 85.6, Headshots at 52%, Win rate at 52%, ELO at 2,625
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: June 2026 with 0.89. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 530 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −101 ELO
117 matches · 50% win rate
On Mirage −33 ELO
157 matches · 51% win rate
On Mondays −98 ELO, win rate 44%

it0z loses the most ELO on Dust 2: −101 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Most kills in a match: 57 · Nuke
  3. Longest win streak: 13 wins in a row · Dust 2
  4. Highest rating in a match: 2.42 · Nuke

Maps in detail

from the last 530 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage157
51% better than 43%
0.83 better than 82%
87.0 better than 76%
1.17 better than 84%
57% of 735 duels better than 78%
37% of 84 situations better than 45%
Dust 2117
50% better than 40%
0.79 better than 70%
84.3 better than 65%
1.13 better than 74%
53% of 601 duels better than 57%
42% of 59 situations better than 60%
Ancient89
54% better than 53%
0.77 better than 58%
84.3 better than 61%
1.08 better than 60%
53% of 353 duels better than 58%
37% of 54 situations better than 47%
Anubis39
51% better than 43%
0.80 better than 74%
86.5 better than 76%
1.11 better than 70%
53% of 161 duels better than 57%
24% of 21 situations better than 16%
Nuke38
55% right on the average
0.85 better than 83%
88.6 better than 81%
1.22 better than 86%
57% of 234 duels better than 74%
48% of 23 situations better than 71%
Vertigo38
61% -
0.79 -
84.5 -
1.09-
66% of 169 duels -
43% of 21 situations -
Cache25
64% better than 79%
0.81 better than 75%
85.6 better than 66%
1.16 better than 80%
58% of 99 duels better than 76%
40% of 15 situations right on the average
Inferno24
54% better than 43%
0.81 better than 68%
86.2 better than 64%
1.14 better than 68%
50% of 100 duels better than 26%
23% of 13 situations better than 15%
Overpass3
33% -
0.72 -
73.9 -
0.97-
54% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How it0z plays

Across 530 matches it0z averages K/R 0.81 and ADR 85.7; the rating across the 524 rated matches is 1.14. Biggest strength: Rating at 1.14, better than 80% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 52% headshots. The strongest map is Cache with a 64% win rate in 25 matches. In 269 of 524 matches the rating was 1.10 or higher (51%), in 145 it was below 0.90. In 462 matches with detailed stats: 110 4Ks and 13 aces. Best month by rating: June 2026 at 1.28. it0z loses the most ELO on Dust 2 (−101 ELO, win rate 50%). Things go best on Vertigo (+151 ELO, win rate 61%). Unchanged in recent months: K/R at 0.81, Rating at 1.14, ADR at 85.6, Headshots at 52%, Win rate at 52%, ELO at 2,625. Last 30 days: 116 matches, win rate 50%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.