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issues

Algeria
On FACEIT since 2021 99 matches tracked 49 matches in 30 days
Last updated:

How does issues play?

Rating 0.97 (from 49 matches) K/R 0.70 ADR 78.0 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 49 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 22% normal 0.90 to 1.09 29% weak 0.75 to 0.89 22% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. Higher headshot rate than the level 8 average.
EntryClutcherHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.01).

Headshot rate 54%+6 pp · Ø 48% better than 86%
AWP share of kills 14%+3 pp · Ø 11% better than 72%
K/D 0.89−0.12 · Ø 1.01 better than 12%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 70%
MVPs per match 2.1−0.1 · Ø 2.2 better than 31%
4Ks and aces 5x 4K, 1 ace in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 52%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 68%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, ADR +4.1, Win rate +5 pp
= Stayed the same
Headshots at 54%
▼ Got worse
ELO −504

Nov 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.73
FebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.73. Last 3 months: 0.73 (at the start 0.67). Right on the average (0.73).

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 6:00 and 12:00 +64 ELO, win rate 34%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Cache
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
46% better than 32%
0.69 better than 28%
76.6 better than 28%
0.91-
41% of 75 duels better than 7%
100% of 5 situations better than 99%
Dust 226
42% better than 19%
0.72 better than 45%
80.5 better than 52%
1.02-
58% of 78 duels better than 87%
17% of 12 situations better than 6%
Ancient15
53% better than 58%
0.77 better than 73%
82.3 better than 63%
1.03-
48% of 66 duels better than 34%
13% of 8 situations better than 5%
Anubis12
17% -
0.68 -
74.4 -
0.77-
38% of 32 duels -
100% of 2 situations -
Cache7
14% -
0.78 -
79.9 -
1.04-
40% of 43 duels -
50% of 4 situations -
Inferno6
33% -
0.58 -
73.3 -
0.87-
60% of 15 duels -
0% of 1 situations -
Nuke3
33% -
0.58 -
71.0 -
1.11-
67% of 9 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How issues plays

Across 99 matches issues averages K/R 0.70 and ADR 78.0; the rating across the 49 rated matches is 0.97. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Deaths per round at 79%, better than only 1% of level 8 players. Averages 15.3 kills per match with 54% headshots. The strongest map is Ancient with a 53% win rate in 15 matches. In 16 of 49 matches the rating was 1.10 or higher (33%), in 19 it was below 0.90. In 49 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: November 2026 at 0.97. Things go best on Dust 2 (+38 ELO, win rate 42%). Match no. 1 of the day goes best: 45% win rate, +91 ELO. Improved over the last three months: K/R +0.06, ADR +4.1, Win rate +5 pp. Got weaker: ELO −504. Unchanged in recent months: Headshots at 54%. Last 30 days: 49 matches, win rate 43%, net ELO −114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.