iseedeadpepo

USA
On FACEIT since 2020 162 matches tracked 46 matches in 30 days
ELO ▲ 103
2,670
30-day peak: 2,725
Rank NA ▼ 103 places
#871
USA #455 in USA
30 days · prev. #768 · best #699
Last updated:

How does iseedeadpepo play?

Rating 1.16 (from 112 matches) K/R 0.80 ADR 88.2 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 112 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 37% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
EntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 26%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 12%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.07+0.04 · Ø 1.03 better than 57%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.0%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 88%
3K rounds 5.8%+1.8 pp · Ø 4.0% better than 93%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 28x 4K, 5 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.0 · Ø 4.1 better than 23%
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 63%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.13, ADR +12.4, Headshots +4 pp, Win rate +14 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −157

Aug to Oct 2026 compared with Nov 2025 to Jun 2026.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.84 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −224 ELO
47 matches · 57% win rate
From match 5 of the day ±0 ELO
23 matches · 35% win rate
On Tuesdays +26 ELO, win rate 44%

iseedeadpepo loses the most ELO on Dust 2: −224 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient
  4. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
57% better than 71%
0.89 better than 94%
96.7 better than 96%
1.27 better than 95%
62% of 219 duels better than 93%
40% of 25 situations better than 54%
Mirage41
46% better than 26%
0.74 better than 46%
86.4 better than 72%
1.04 right on the average
49% of 206 duels better than 35%
21% of 14 situations better than 10%
Ancient28
50% better than 38%
0.75 right on the average
81.7 better than 49%
1.09 better than 66%
53% of 98 duels better than 56%
25% of 12 situations better than 19%
Anubis18
50% better than 38%
0.70 better than 28%
79.8 better than 41%
0.99-
61% of 38 duels better than 92%
33% of 3 situations better than 37%
Inferno16
69% better than 89%
0.83 better than 73%
88.8 better than 72%
1.28-
58% of 81 duels better than 70%
50% of 6 situations better than 73%
Nuke12
58% -
0.84 -
89.3 -
1.15-
52% of 54 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iseedeadpepo plays

Across 162 matches iseedeadpepo averages K/R 0.80 and ADR 88.2; the rating across the 112 rated matches is 1.16. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 50% headshots. The strongest map is Inferno with a 69% win rate in 16 matches. In 59 of 112 matches the rating was 1.10 or higher (53%), in 30 it was below 0.90. In 111 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: September 2026 at 1.23. iseedeadpepo loses the most ELO on Dust 2 (−224 ELO, win rate 57%). Things go best on Mirage (+107 ELO, win rate 46%). Match no. 1 of the day goes best: 63% win rate, −57 ELO. Improved over the last three months: K/R +0.13, ADR +12.4, Headshots +4 pp, Win rate +14 pp. Got weaker: ELO −157. Last 30 days: 46 matches, win rate 59%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.