irp1k

Belarus
On FACEIT since 2023 130 matches tracked 51 matches in 30 days
ELO ▲ 233
2,106
30-day peak: 2,106
Rank EU
#185,680
Belarus #4,363 in Belarus
Last updated:
Next update possible in 1h 21m

How does irp1k play?

Rating 1.17 (from 80 matches) K/R 0.83 ADR 88.0 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 80 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 8%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 13%+1 pp · Ø 12% better than 68%
K/D 1.18+0.15 · Ø 1.03 better than 88%
Pistol kills per match 2.9
Knife kills 5 in 130 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 84%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 16x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 27%
Deaths per round 70%−2 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +301
= Stayed the same
K/R at 0.84, ADR at 89.2
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.85
FebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.88. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
47 matches · 53% win rate
In match 1 of the day −23 ELO
43 matches · 47% win rate
On Saturdays +1 ELO, win rate 43%

irp1k loses the most ELO on Mirage: −48 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Mirage
  2. Reached level 10 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Mirage
  5. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
53% better than 59%
0.85 better than 89%
89.2 better than 85%
1.22 better than 92%
65% of 147 duels better than 99%
33% of 18 situations better than 35%
Dust 232
59% better than 78%
0.84 better than 87%
89.6 better than 84%
1.20 better than 89%
52% of 92 duels right on the average
47% of 15 situations better than 76%
Anubis18
56% better than 66%
0.83 better than 86%
87.1 better than 79%
1.08-
47% of 47 duels better than 27%
67% of 3 situations better than 98%
Nuke16
50% better than 35%
0.79 better than 63%
88.9 better than 78%
1.17-
49% of 41 duels better than 32%
40% of 5 situations better than 52%
Ancient7
43% -
0.72 -
79.0 -
0.56-
50% of 4 duels -
0% of 1 situations -
Cache7
71% -
0.88 -
94.9 -
1.32-
50% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How irp1k plays

Across 130 matches irp1k averages K/R 0.83 and ADR 88.0; the rating across the 80 rated matches is 1.17. Biggest strength: 3K rounds at 5.7%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 51% headshots. The strongest map is Dust 2 with a 59% win rate in 32 matches. In 44 of 80 matches the rating was 1.10 or higher (55%), in 18 it was below 0.90. In 80 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: November 2026 at 1.22. irp1k loses the most ELO on Mirage (−48 ELO, win rate 53%). Things go best on Dust 2 (+5 ELO, win rate 59%). Match no. 3 of the day goes best: 62% win rate, −24 ELO. Improved over the last three months: Win rate +10 pp, ELO +301. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.84, ADR at 89.2. Last 30 days: 51 matches, win rate 57%, net ELO +220.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.