iraqseijin_
How does iraqseijin_ play?
Compared with 2,028 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 15% of rounds and so well above the average (10%).
Clutch
Average26% of 1v1s won and so well below the average (39%).
Weapons and aim
Average59% headshots and so well above the average (49%).
Impact
AverageExactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.05 (at the start 1.13). Just above the average (1.03).
Damage per round (ADR)
Last 3 months: 84.9 (at the start 83.7). Slightly above the average (80.8).
Share of headshot kills
Last 3 months: 64% (at the start 49%). Well above the average (49%).
Matches won (win rate)
Last 3 months: 69% (at the start 48%). Well above the average (50%).
Last 3 months: 2,228 (at the start 1,703).
Rounds with first kill
Last 3 months: 14% (at the start 16%). Well above the average (10%).
1v1 clutches won
Last 3 months: 30% (at the start 20%). Clearly below the average (39%).
Patterns
From the last 70 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 2.10 · Cache
- Reached level 10 · Ancient
- Most kills in a match: 29 · Ancient
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How iraqseijin_ plays
Across 70 matches iraqseijin_ averages K/R 0.78, ADR 84.5 and a rating of 1.08. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 59% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. In 37 of 70 matches the rating was 1.10 or higher (53%), in 25 it was below 0.90. In 70 matches with detailed stats: 20 4Ks and 3 aces. Things go best on Mirage (+22 ELO, win rate 71%). Improved over the last three months: Headshots +15 pp, Win rate +21 pp, ELO +525, Clutch 1v1 +10 pp. Got weaker: Rating −0.08, First kills −2 pp. Unchanged in recent months: K/R at 0.77, ADR at 84.9. Last 30 days: 48 matches, win rate 69%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.