ir1cK

Thailand
On FACEIT since 2015 182 matches tracked 88 matches in 30 days
Last updated:

How does ir1cK play?

Rating 1.05 K/R 0.75 ADR 80.3 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 182 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 14%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 5%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.06+0.03 · Ø 1.03 better than 55%
Pistol kills per match 2.7
Zeus kills3 in 182 matches
Knife kills 5 in 182 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.4%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 43%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 3 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 71%−1 pp · Ø 72% better than 54%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.08, Win rate +5 pp, ELO +337, First kills +1 pp, Clutch 1v1 +6 pp
= Stayed the same
ADR at 81.0, Headshots at 39%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: November 2026 with 0.85. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −25 ELO
36 matches · 47% win rate
In match 4 of the day −2 ELO
24 matches · 38% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 36%
On Saturdays −25 ELO, win rate 26%

ir1cK loses the most ELO on Inferno: −25 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.19 · Inferno

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
55% better than 60%
0.74 better than 46%
80.7 better than 46%
1.04 right on the average
55% of 378 duels better than 70%
49% of 35 situations better than 79%
Ancient37
57% better than 66%
0.78 better than 65%
81.8 better than 50%
1.09 better than 65%
54% of 127 duels better than 61%
21% of 24 situations better than 14%
Inferno36
47% better than 27%
0.76 better than 54%
83.8 better than 58%
1.10 better than 62%
57% of 175 duels better than 72%
39% of 23 situations better than 54%
Anubis24
46% better than 29%
0.73 better than 44%
75.1 better than 18%
1.05 better than 55%
57% of 83 duels better than 77%
45% of 20 situations better than 70%
Nuke8
25% -
0.76 -
81.1 -
0.99-
62% of 47 duels -
50% of 4 situations -
Vertigo5
40% -
0.69 -
73.2 -
0.99-
55% of 22 duels -
75% of 4 situations -
Dust 24
25% -
0.64 -
73.2 -
0.91-
41% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ir1cK plays

Across 182 matches ir1cK averages K/R 0.75, ADR 80.3 and a rating of 1.05. Biggest strength: Opening duels won at 55%, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 · 2,250-2,499 ELO players. Averages 16.8 kills per match with 39% headshots. The strongest map is Ancient with a 57% win rate in 37 matches. In 72 of 182 matches the rating was 1.10 or higher (40%), in 62 it was below 0.90. In 182 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: November 2026 at 1.20. ir1cK loses the most ELO on Inferno (−25 ELO, win rate 47%). Things go best on Ancient (+75 ELO, win rate 57%). Match no. 3 of the day goes best: 56% win rate, +49 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, Win rate +5 pp, ELO +337, First kills +1 pp, Clutch 1v1 +6 pp. Unchanged in recent months: ADR at 81.0, Headshots at 39%. Last 30 days: 88 matches, win rate 55%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.