iqupo666

South Korea
On FACEIT since 2024 122 matches tracked 27 matches in 30 days
ELO ▼ 9
2,082
30-day peak: 2,091
Rank EU
#202,815
South Korea #2,736 in South Korea
Last updated:

How does iqupo666 play?

Rating 1.36 K/R 0.96 ADR 98.4 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.36
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 122 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 41% good 1.10 to 1.29 18% normal 0.90 to 1.09 11% weak 0.75 to 0.89 8% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

67% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 67%+16 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

3.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 3.1+1.4 · Ø 1.7 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.39 K/D and so well above the average (1.03).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.39+0.36 · Ø 1.03 better than 99%
Pistol kills per match 4.8
Knife kills 1 in 122 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.3% of rounds and so well above the average (4.1%).

2K rounds 19.1%+5.7 pp · Ø 13.4% better than 99%
3K rounds 8.3%+4.2 pp · Ø 4.1% better than 99%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 21x 4K, 2 aces in 45 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 5.7+1.4 · Ø 4.3 better than 85%
Enemies flashed per round 0.49+0.20 · Ø 0.29 better than 91%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.15, Rating +0.19, ADR +14.1, Headshots +2 pp
= Stayed the same
Win rate at 50%
▼ Got worse
ELO −123

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.07
JunJulAugSepOctNov

Best month: October 2026 with 1.09. Last 3 months: 1.06 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −19 ELO
36 matches · 67% win rate
On Mirage −8 ELO
49 matches · 45% win rate
Between 0:00 and 6:00 −29 ELO, win rate 46%

iqupo666 loses the most ELO on Dust 2: −19 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.90 · Dust 2
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
45% better than 27%
0.95 better than 98%
97.4 better than 97%
1.34 better than 98%
61% of 209 duels better than 94%
39% of 49 situations better than 53%
Dust 236
67% better than 93%
0.95 better than 98%
98.2 better than 97%
1.35 better than 98%
54% of 156 duels better than 68%
44% of 32 situations better than 70%
Ancient15
60% better than 76%
1.02 better than 99%
105.3 better than 99%
1.49 better than 99%
70% of 64 duels better than 99%
38% of 24 situations right on the average
Anubis14
29% -
0.97 -
100.9 -
1.36-
67% of 55 duels -
25% of 8 situations -
Inferno4
25% -
0.75 -
76.2 -
1.08-
50% of 12 duels -
0% of 3 situations -
Nuke3
67% -
1.05 -
100.5 -
1.47-
57% of 7 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How iqupo666 plays

Across 122 matches iqupo666 averages K/R 0.96, ADR 98.4 and a rating of 1.36. Biggest strength: Rating at 1.36, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.2 kills per match with 56% headshots. The strongest map is Dust 2 with a 67% win rate in 36 matches. In 91 of 122 matches the rating was 1.10 or higher (75%), in 18 it was below 0.90. In 45 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.53. iqupo666 loses the most ELO on Dust 2 (−19 ELO, win rate 67%). Things go best in match 2 of the day (±0 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate. Improved over the last three months: K/R +0.15, Rating +0.19, ADR +14.1, Headshots +2 pp. Got weaker: ELO −123. Unchanged in recent months: Win rate at 50%. Last 30 days: 27 matches, win rate 56%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.