ionut10x

Romania
On FACEIT since 2024 115 matches tracked 37 matches in 30 days
ELO ▼ 28
2,001
30-day peak: 2,157
Rank EU
#259,630
Romania #3,307 in Romania
Last updated:

How does ionut10x play?

Rating 1.09 K/R 0.78 ADR 86.2 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 115 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.11+0.08 · Ø 1.03 better than 76%
Pistol kills per match 2.4
Knife kills 1 in 115 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 75%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 26x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 95%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 70%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +5.4, Headshots +3 pp, ELO +536, First kills +2 pp
= Stayed the same
Clutch 1v1 at 45%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.80 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −19 ELO
20 matches · 25% win rate
From match 5 of the day ±0 ELO
32 matches · 41% win rate
Between 12:00 and 18:00 −6 ELO, win rate 43%
On Saturdays +26 ELO, win rate 42%

ionut10x loses the most ELO on Inferno: −19 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Reached level 10 · Inferno
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.26 · Nuke
  5. Most kills in a match: 54 · Inferno

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient28
61% better than 82%
0.83 better than 87%
91.4 better than 90%
1.15 better than 86%
63% of 139 duels better than 96%
35% of 20 situations better than 40%
Inferno20
25% better than 2%
0.88 better than 91%
92.7 better than 89%
1.25 better than 91%
63% of 88 duels better than 91%
48% of 21 situations better than 72%
Dust 218
50% better than 45%
0.71 better than 34%
81.5 better than 54%
1.00 better than 37%
47% of 77 duels better than 28%
50% of 18 situations better than 82%
Anubis14
64% -
0.78 -
83.7 -
1.14-
49% of 43 duels -
50% of 8 situations -
Nuke12
50% -
0.77 -
84.8 -
1.02-
58% of 55 duels -
22% of 9 situations -
Mirage11
36% -
0.65 -
80.6 -
0.87-
45% of 47 duels -
67% of 6 situations -
Cache8
38% -
0.76 -
81.0 -
1.05-
53% of 51 duels -
56% of 9 situations -
Vertigo4
50% -
0.68 -
70.7 -
0.93-
41% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ionut10x plays

Across 115 matches ionut10x averages K/R 0.78, ADR 86.2 and a rating of 1.09. Biggest strength: Utility damage per round at 7.0, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 44% headshots. The strongest map is Anubis with a 64% win rate in 14 matches. In 52 of 115 matches the rating was 1.10 or higher (45%), in 37 it was below 0.90. In 115 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 1.17. ionut10x loses the most ELO on Inferno (−19 ELO, win rate 25%). Things go best on Ancient (+68 ELO, win rate 61%). Match no. 2 of the day goes best: 55% win rate, +67 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +5.4, Headshots +3 pp, ELO +536, First kills +2 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: Clutch 1v1 at 45%. Last 30 days: 37 matches, win rate 35%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.