ion_enjoyer

Romania
On FACEIT since 2026 95 matches tracked 73 matches in 30 days
ELO ▲ 88
2,040
30-day peak: 2,067
Rank EU
#230,534
Romania #2,843 in Romania
Last updated:

How does ion_enjoyer play?

Rating 1.04 K/R 0.77 ADR 84.2 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 3.4
Knife kills 1 in 95 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so clearly above the average (13.4%).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 9x 4K, 1 ace in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 2%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 8%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 42%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +183
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.08, Rating −0.09, ADR −7.7, Headshots −3 pp

Oct to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: June 2026 with 0.83. Last 3 months: 0.75 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −70 ELO
33 matches · 64% win rate
In match 1 of the day −13 ELO
24 matches · 46% win rate
Between 12:00 and 18:00 −50 ELO, win rate 41%

ion_enjoyer loses the most ELO on Mirage: −70 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Reached level 10 · Dust 2
  4. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
64% better than 89%
0.81 better than 80%
89.1 better than 85%
1.11 better than 75%
63% of 113 duels better than 96%
58% of 12 situations better than 93%
Anubis18
39% better than 15%
0.76 better than 60%
83.5 better than 63%
1.04 better than 53%
51% of 81 duels right on the average
29% of 7 situations better than 25%
Dust 214
64% -
0.69 -
73.9 -
0.93-
43% of 47 duels -
33% of 6 situations -
Inferno13
38% -
0.73 -
80.3 -
0.98-
50% of 36 duels -
22% of 9 situations -
Ancient6
67% -
0.84 -
88.9 -
1.14-
72% of 25 duels -
50% of 6 situations -
Nuke4
25% -
0.77 -
85.4 -
0.99-
54% of 24 duels -
50% of 2 situations -
Cache3
33% -
0.68 -
85.6 -
0.91-
47% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ion_enjoyer plays

Across 95 matches ion_enjoyer averages K/R 0.77, ADR 84.2 and a rating of 1.04. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 59% headshots. The strongest map is Dust 2 with a 64% win rate in 14 matches. In 37 of 95 matches the rating was 1.10 or higher (39%), in 33 it was below 0.90. In 74 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 1.11. ion_enjoyer loses the most ELO on Mirage (−70 ELO, win rate 64%). Improved over the last three months: ELO +183. Got weaker: K/R −0.08, Rating −0.09, ADR −7.7, Headshots −3 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 73 matches, win rate 53%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.