Black Deal 12 months of Premium for €49.99 instead of €74.99 12 months €49.99 instead of €74.99 until Sun, Dec 13
Get the deal

ioMaa-

Japan
On FACEIT since 2024 426 matches tracked 75 matches in 30 days
Last updated:

How does ioMaa- play?

Rating 1.02 (from 423 matches) K/R 0.74 ADR 79.2 from 424 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 423 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (413 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 52%+1 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 79%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.7
Knife kills 11 in 424 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.7%+0.4 pp · Ø 13.3% better than 59%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 45%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 75x 4K, 8 aces in 413 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 17%
Enemies flashed per round 0.38+0.11 · Ø 0.27 better than 77%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.06, Headshots +2 pp, ELO +364
= Stayed the same
ADR at 80.4, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.01
JunJulAugSepOctNov

Best month: November 2026 with 1.01. Last 3 months: 0.77 (at the start 0.71). Slightly above the average (0.73).

Patterns

From the last 424 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −127 ELO
51 matches · 41% win rate
On Dust 2 −35 ELO
98 matches · 57% win rate
Between 6:00 and 12:00 +50 ELO, win rate 45%
On Fridays +37 ELO, win rate 40%

ioMaa- loses the most ELO on Anubis: −127 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Highest rating in a match: 2.92 · Mirage
  3. Most kills in a match: 51 · Dust 2

Maps in detail

from the last 424 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
50% right on the average
0.77 better than 65%
81.6 better than 54%
1.07 better than 66%
52% of 574 duels better than 56%
40% of 70 situations better than 58%
Dust 298
57% better than 72%
0.77 better than 67%
80.7 better than 53%
1.08 better than 68%
56% of 390 duels better than 78%
44% of 73 situations better than 65%
Ancient66
58% better than 70%
0.76 better than 63%
81.0 better than 52%
1.03 better than 58%
51% of 331 duels right on the average
52% of 44 situations better than 82%
Anubis51
41% better than 20%
0.64 better than 9%
70.8 better than 6%
0.87 better than 7%
49% of 211 duels better than 38%
17% of 18 situations better than 8%
Nuke35
43% better than 14%
0.76 better than 53%
80.7 better than 46%
1.00 better than 31%
53% of 187 duels right on the average
13% of 24 situations better than 3%
Inferno32
56% better than 59%
0.64 better than 13%
69.9 better than 9%
0.89 better than 11%
48% of 181 duels better than 30%
44% of 18 situations better than 63%
Cache13
69% -
0.84 -
87.5 -
1.18-
54% of 85 duels -
31% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ioMaa- plays

Across 424 matches ioMaa- averages K/R 0.74 and ADR 79.2; the rating across the 423 rated matches is 1.02. Biggest strength: Headshot rate at 53%, better than 79% of level 9 players. Most room to improve: Utility damage per round at 2.9, better than only 17% of level 9 players. Averages 16.0 kills per match with 53% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 154 of 423 matches the rating was 1.10 or higher (36%), in 175 it was below 0.90. In 413 matches with detailed stats: 75 4Ks and 8 aces. Best month by rating: November 2026 at 1.43. ioMaa- loses the most ELO on Anubis (−127 ELO, win rate 41%). Things go best in match 4 of the day (+153 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +153 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, Headshots +2 pp, ELO +364. Unchanged in recent months: ADR at 80.4, Win rate at 52%. Last 30 days: 75 matches, win rate 52%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.