inuh--

Portugal
On FACEIT since 2015 23 matches tracked 23 matches in 30 days
ELO ▲ 18
2,119
30-day peak: 2,119
Rank EU
#171,641
Portugal #3,109 in Portugal
Last updated:

How does inuh-- play?

Rating 1.46 K/R 1.03 ADR 107.9 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.46
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 96%
Rating distribution from 23 matches
outstanding 1.80 and up 26% strong 1.30 to 1.79 35% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 0% very weak below 0.75 4%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

64% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 64%+13 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.44 K/D and so well above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.44+0.41 · Ø 1.03 better than 99%
Pistol kills per match 2.6
Knife kills 1 in 23 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.3).

2K rounds 17.3%+3.9 pp · Ø 13.4% better than 98%
3K rounds 7.7%+3.6 pp · Ø 4.1% better than 99%
MVPs per match 3.6+1.3 · Ø 2.3 better than 99%
4Ks and aces 14x 4K, 3 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Patterns

Soon this shows where inuh-- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
75% -
1.08 -
114.5 -
1.65-
67% of 36 duels -
25% of 4 situations -
Anubis5
40% -
1.15 -
123.5 -
1.60-
58% of 24 duels -
20% of 5 situations -
Mirage5
80% -
1.02 -
103.0 -
1.37-
72% of 32 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How inuh-- plays

Across 23 matches inuh-- averages K/R 1.03, ADR 107.9 and a rating of 1.46. Biggest strength: Rating at 1.46, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 22.7 kills per match with 52% headshots. In 18 of 23 matches the rating was 1.10 or higher (78%), in 1 it was below 0.90. In 23 matches with detailed stats: 14 4Ks and 3 aces. Last 30 days: 23 matches, win rate 61%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.