ints

Estonia
On FACEIT since 2016 273 matches tracked 56 matches in 30 days
Last updated:

How does ints play?

Rating 1.00 (from 223 matches) K/R 0.70 ADR 77.6 from 273 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 223 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (201 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 53%+1 pp · Ø 52% better than 60%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 82%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 0.99−0.05 · Ø 1.04 better than 28%
Pistol kills per match 2.4
Zeus kills1 in 273 matches
Knife kills 2 in 273 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 22%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 17%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 36x 4K, 5 aces in 201 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 88%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.05, ADR +8.0, Win rate +6 pp, ELO +338
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 273 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −21 ELO
35 matches · 51% win rate
On Ancient −10 ELO
43 matches · 35% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 40%
On Fridays −5 ELO, win rate 39%

ints loses the most ELO on Anubis: −21 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Anubis
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno
  4. Most kills in a match: 33 · Cache

Maps in detail

from the last 273 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
56% better than 63%
0.67 better than 15%
74.9 better than 17%
1.00 better than 34%
48% of 188 duels better than 29%
45% of 20 situations better than 69%
Nuke45
56% better than 55%
0.73 better than 36%
82.4 better than 51%
1.01 better than 34%
49% of 170 duels better than 37%
43% of 23 situations better than 59%
Ancient43
35% better than 6%
0.70 better than 24%
78.1 better than 29%
0.98 better than 26%
54% of 175 duels better than 64%
60% of 20 situations better than 92%
Cache37
54% better than 50%
0.71 better than 38%
77.1 better than 31%
0.99 better than 38%
51% of 167 duels better than 37%
43% of 30 situations better than 61%
Anubis35
51% better than 43%
0.74 better than 47%
81.3 better than 51%
1.05 right on the average
54% of 136 duels better than 62%
38% of 21 situations right on the average
Inferno34
47% better than 22%
0.76 right on the average
82.1 better than 42%
1.08 better than 43%
58% of 149 duels better than 69%
32% of 19 situations better than 32%
Mirage23
43% better than 16%
0.56 better than 1%
63.8 better than 1%
0.78 better than 1%
47% of 68 duels better than 24%
40% of 5 situations better than 55%

Compared with players on the same level who have at least 15 matches on the map.

How ints plays

Across 273 matches ints averages K/R 0.70 and ADR 77.6; the rating across the 223 rated matches is 1.00. Biggest strength: Utility hit rate at 43%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 56% headshots. The strongest map is Nuke with a 56% win rate in 45 matches. In 76 of 223 matches the rating was 1.10 or higher (34%), in 87 it was below 0.90. In 201 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: November 2026 at 1.18. ints loses the most ELO on Anubis (−21 ELO, win rate 51%). Things go best on Inferno (+76 ELO, win rate 47%). From match no. 5 of the day on, things go best: 54% win rate, +98 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, ADR +8.0, Win rate +6 pp, ELO +338. Got weaker: Headshots −6 pp. Last 30 days: 56 matches, win rate 55%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.