interz

Russia
FACEIT verified FACEIT verified On FACEIT since 2015 330 matches tracked 77 matches in 30 days
ELO ▲ 323
3,824
30-day peak: 3,977
Rank EU ▲ 723 places
#351
Russia #119 in Russia
30 days · prev. #1,074 · best #192
Last updated:

How does interz play?

Rating 1.19 (from 271 matches) K/R 0.81 ADR 85.3 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 271 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 31% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

3,500+ ELO

Compared with 1,386 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (12%).

Rounds with first kill 7%−5 pp · Ø 12% better than 2%
Opening duels won 58%+4 pp · Ø 54% better than 77%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%−4 pp · Ø 43% better than 44%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so clearly above the average (1.12).

Headshot rate 51%−3 pp · Ø 54% better than 33%
AWP share of kills 3%−10 pp · Ø 13% better than 23%
K/D 1.31+0.19 · Ø 1.12 better than 88%
Pistol kills per match 2.9 from the last 272
Zeus kills1 in 272 matches
Knife kills 7 in 272 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.6%).

2K rounds 14.7%+0.6 pp · Ø 14.1% better than 53%
3K rounds 5.1%+0.5 pp · Ø 4.6% better than 64%
MVPs per match 2.5−0.1 · Ø 2.6 better than 39%
4Ks and aces 30x 4K, 3 aces in 188 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 38%+4 pp · Ø 34% better than 80%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 81%
Enemies flashed per round 0.37+0.03 · Ø 0.34 better than 59%
Deaths per round 62%−8 pp · Ø 70% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +3 pp, ELO +86
= Stayed the same
K/R at 0.81, Rating at 1.20, ADR at 84.9, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months unchanged at 0.81. Slightly above the average (0.78).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays +22 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.41 · Dust 2
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
55% better than 40%
0.78 better than 38%
83.0 better than 32%
1.16 better than 60%
50% of 272 duels better than 20%
38% of 77 situations better than 44%
Ancient50
62% better than 64%
0.85 better than 76%
89.3 better than 69%
1.24 better than 86%
53% of 163 duels better than 43%
29% of 41 situations better than 24%
Dust 245
62% better than 66%
0.87 better than 79%
87.2 better than 58%
1.31 better than 90%
60% of 141 duels better than 77%
39% of 28 situations better than 47%
Anubis41
54% better than 40%
0.79 right on the average
84.6 better than 47%
1.19 better than 75%
68% of 110 duels better than 98%
42% of 33 situations better than 56%
Nuke14
21% -
0.77 -
84.1 -
1.09-
61% of 41 duels -
29% of 14 situations -
Cache11
55% -
0.76 -
82.1 -
1.12-
48% of 31 duels -
33% of 12 situations -
Inferno11
73% -
0.71 -
80.6 -
1.05-
61% of 36 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How interz plays

Across 330 matches interz averages K/R 0.81 and ADR 85.3; the rating across the 271 rated matches is 1.19. Biggest strength: Deaths per round at just 62% (lower is better), better than 97% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 7%, better than only 2% of level 10 · 3,500+ ELO players. Averages 17.7 kills per match with 51% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 162 of 271 matches the rating was 1.10 or higher (60%), in 53 it was below 0.90. In 188 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: June 2026 at 1.25. Things go best on Ancient (+399 ELO, win rate 62%). Improved over the last three months: Headshots +3 pp, ELO +86. Unchanged in recent months: K/R at 0.81, Rating at 1.20, ADR at 84.9, Win rate at 55%. Last 30 days: 77 matches, win rate 56%, net ELO +195.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.