insta-25elo
Name history of insta-25elo
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does insta-25elo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (294 matches).
Compared with 2,473 players in this group, each player over up to their last 100 matches.
Opening
Strength60% of opening duels won and so well above the average (51%).
Clutch
Average43% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average1.20 K/D and so clearly above the average (1.04).
Impact
StrengthExactly 3 kills in 5.3% of rounds and so well above the average (4.1%).
Utility and deaths
Average2.8 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.90. Last 3 months: 0.82 (at the start 0.88). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.30. Last 3 months: 1.14 (at the start 1.24). Clearly above the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 89.7. Last 3 months: 84.2 (at the start 89.4). Slightly above the average (80.9).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 48% (at the start 44%). Slightly below the average (50%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 51% (at the start 58%). Right on the average (51%).
Best month: October 2026 with 2,547. Last 3 months: 2,489 (at the start 2,002).
Rounds with first kill
Best month: August 2026 with 16%.
1v1 clutches won
Best month: November 2026 with 53%.
Patterns
From the last 352 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
insta-25elo loses the most ELO on Cache: −52 ELO, 35% win rate
Records and milestones
from recorded matches- Most kills in a match: 43 · Mirage
- Recorded match no. 250 · Mirage
- Highest rating in a match: 3.04 · Mirage
- Reached level 10 · Nuke
- Longest win streak: 11 wins in a row · Ancient
Maps in detail
from the last 352 matchesCompared with players on the same level who have at least 15 matches on the map.
How insta-25elo plays
Across 352 matches insta-25elo averages K/R 0.84, ADR 85.8 and a rating of 1.17. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 18.7 kills per match with 47% headshots. The strongest map is Anubis with a 59% win rate in 58 matches. In 187 of 352 matches the rating was 1.10 or higher (53%), in 89 it was below 0.90. In 294 matches with detailed stats: 61 4Ks and 3 aces. Best month by rating: June 2026 at 1.30. insta-25elo loses the most ELO on Cache (−52 ELO, win rate 35%). Things go best in match 2 of the day (+145 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +145 ELO. Improved over the last three months: Headshots +4 pp, ELO +487. Got weaker: K/R −0.06, Rating −0.10, ADR −5.2, Win rate −7 pp. Last 30 days: 111 matches, win rate 51%, net ELO +174.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.