inquisitor1

Wallis & Futuna
On FACEIT since 2023 146 matches tracked
ELO
2,170
Peak across recorded matches: 2,230
Rank EU
#153,089
Wallis & Futuna #240 in Wallis & Futuna
Last updated:

How does inquisitor1 play?

Rating 1.07 (from 128 matches) K/R 0.77 ADR 82.6 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 128 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 14%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 1.08+0.05 · Ø 1.03 better than 69%
Pistol kills per match 3.1
Knife kills 6 in 146 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 16x 4K, 2 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 6.2+1.9 · Ø 4.3 better than 89%
Enemies flashed per round 0.56+0.27 · Ø 0.29 better than 96%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.09, ADR +8.9
= Stayed the same
Headshots at 42%, Win rate at 55%
▼ Got worse
ELO −92

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −32 ELO
25 matches · 68% win rate

inquisitor1 loses the most ELO on Ancient: −32 ELO, 68% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 40 · Mirage
  4. Longest win streak: 4 wins in a row · Cache

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis42
71% better than 96%
0.81 better than 82%
84.3 better than 71%
1.10 better than 76%
56% of 140 duels better than 77%
46% of 26 situations better than 72%
Mirage38
45% better than 28%
0.76 better than 62%
85.0 better than 72%
1.02 right on the average
51% of 154 duels right on the average
44% of 16 situations better than 68%
Ancient25
68% better than 94%
0.77 better than 65%
81.6 better than 54%
1.09 better than 71%
58% of 119 duels better than 84%
32% of 22 situations better than 33%
Dust 220
55% better than 65%
0.75 better than 58%
79.8 better than 45%
1.15 better than 84%
63% of 64 duels better than 95%
29% of 7 situations better than 24%
Inferno13
38% -
0.72 -
77.1 -
1.00-
55% of 40 duels -
67% of 6 situations -
Cache4
50% -
0.78 -
76.8 -
0.98-
29% of 17 duels -
0% of 2 situations -
Nuke3
0% -
0.69 -
73.2 -
1.03-
0% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How inquisitor1 plays

Across 146 matches inquisitor1 averages K/R 0.77 and ADR 82.6; the rating across the 128 rated matches is 1.07. Biggest strength: Utility damage per round at 6.2, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.8 kills per match with 42% headshots. The strongest map is Anubis with a 71% win rate in 42 matches. In 54 of 128 matches the rating was 1.10 or higher (42%), in 42 it was below 0.90. In 65 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.20. inquisitor1 loses the most ELO on Ancient (−32 ELO, win rate 68%). Things go best on Anubis (+57 ELO, win rate 71%). Match no. 2 of the day goes best: 63% win rate, −28 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, ADR +8.9. Got weaker: ELO −92. Unchanged in recent months: Headshots at 42%, Win rate at 55%. Last 30 days: 8 matches, win rate 63%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.