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inputline333

Austria
On FACEIT since 2024 646 matches tracked 252 matches in 30 days
ELO ▼ 68
3,286
30-day peak: 3,707
Rank EU ▼ 2,044 places
#3,299
Austria #4 in Austria
30 days · prev. #1,255 · best #552
Last updated:
Next update possible in 1h 17m

How does inputline333 play?

Rating 1.12 (from 291 matches) K/R 0.80 ADR 86.5 from 646 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 340 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (497 matches).

3,000-3,499 ELO

Compared with 7,825 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 56%+4 pp · Ø 52% better than 77%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 60%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 33%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.09+0.03 · Ø 1.06 better than 54%
Pistol kills per match 2.8 from the last 340
Knife kills 2 in 340 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.7%).

2K rounds 14.9%+1.2 pp · Ø 13.7% better than 76%
3K rounds 4.9%+0.6 pp · Ø 4.3% better than 73%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 119x 4K, 11 aces in 497 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (3.9).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 1.1−2.8 · Ø 3.9 better than 1%
Enemies flashed per round 0.11−0.21 · Ø 0.32 better than 3%
Deaths per round 74%+3 pp · Ø 71% better than 11%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, ADR +4.6, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp, ELO −172

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −338 ELO
67 matches · 43% win rate
On Anubis −317 ELO
65 matches · 40% win rate
Between 12:00 and 18:00 −173 ELO, win rate 43%
On Fridays −193 ELO, win rate 41%

inputline333 loses the most ELO on Dust 2: −338 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.44 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage163
57% better than 61%
0.82 better than 77%
89.5 better than 83%
1.13 better than 72%
57% of 1,022 duels better than 76%
46% of 69 situations better than 73%
Dust 267
43% better than 13%
0.83 better than 79%
87.2 better than 74%
1.14 better than 71%
58% of 420 duels better than 78%
34% of 35 situations better than 37%
Anubis65
40% better than 10%
0.83 better than 82%
88.8 better than 84%
1.12 better than 69%
55% of 435 duels better than 64%
38% of 24 situations right on the average
Nuke23
43% better than 12%
0.81 better than 69%
89.7 better than 80%
1.07 better than 47%
59% of 119 duels better than 78%
18% of 11 situations better than 9%
Cache21
43% better than 8%
0.82 better than 68%
86.0 better than 58%
1.09 better than 42%
56% of 154 duels better than 60%
33% of 6 situations better than 37%

Compared with players on the same level who have at least 15 matches on the map.

How inputline333 plays

Across 646 matches inputline333 averages K/R 0.80 and ADR 86.5; the rating across the 291 rated matches is 1.12. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 50% headshots. The strongest map is Mirage with a 57% win rate in 163 matches. In 184 of 340 matches the rating was 1.10 or higher (54%), in 95 it was below 0.90. In 497 matches with detailed stats: 119 4Ks and 11 aces. Best month by rating: October 2026 at 1.13. inputline333 loses the most ELO on Dust 2 (−338 ELO, win rate 43%). Things go best on Mirage (+294 ELO, win rate 57%). Match no. 4 of the day goes best: 62% win rate, +100 ELO. Improved over the last three months: K/R +0.04, ADR +4.6, Headshots +5 pp. Got weaker: Win rate −4 pp, ELO −172. Last 30 days: 252 matches, win rate 50%, net ELO −354.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.