input_666

USA
On FACEIT since 2017 96 matches tracked 26 matches in 30 days
ELO
2,996
Peak across recorded matches: 2,996
Rank EU ▲ 787 places
#9,210
USA #58 in USA
30 days · prev. #9,997 · best #9,210
Last updated:

How does input_666 play?

Rating 1.29 K/R 0.91 ADR 93.9 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 96 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 77%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

1.33 K/D and so well above the average (1.05).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.33+0.28 · Ø 1.05 better than 97%
Pistol kills per match 4.4

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.6% of rounds and so well above the average (4.2%).

2K rounds 15.7%+2.2 pp · Ø 13.5% better than 89%
3K rounds 6.6%+2.4 pp · Ø 4.2% better than 98%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 36x 4K, 3 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 15%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 56%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether input_666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 96 matches, all from the last 3 months.

Kills per round (K/R)

0.84
SepOctNov

Best month: September 2026 with 0.95.

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
36 matches · 69% win rate
In match 1 of the day −25 ELO
23 matches · 48% win rate
On Sundays ±0 ELO, win rate 52%

input_666 loses the most ELO on Mirage: −25 ELO, 69% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.23 · Mirage
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
69% better than 96%
1.01 better than 99%
104.2 better than 99%
1.46 better than 99%
61% of 198 duels better than 92%
46% of 26 situations better than 73%
Ancient19
63% better than 81%
0.90 better than 95%
90.8 better than 85%
1.26 better than 95%
55% of 99 duels better than 66%
53% of 19 situations better than 84%
Dust 215
47% better than 26%
0.82 better than 78%
83.6 better than 59%
1.15 better than 76%
59% of 78 duels better than 84%
13% of 8 situations better than 3%
Anubis14
36% -
0.82 -
87.5 -
1.13-
50% of 72 duels -
55% of 11 situations -
Nuke6
50% -
0.89 -
94.8 -
1.29-
58% of 12 duels -
40% of 5 situations -
Inferno4
50% -
0.88 -
90.3 -
1.30-
58% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How input_666 plays

Across 96 matches input_666 averages K/R 0.91, ADR 93.9 and a rating of 1.29. Biggest strength: 3K rounds at 6.6%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 20.5 kills per match with 54% headshots. The strongest map is Mirage with a 69% win rate in 36 matches. In 60 of 96 matches the rating was 1.10 or higher (63%), in 15 it was below 0.90. In 96 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: September 2026 at 1.36. input_666 loses the most ELO on Mirage (−25 ELO, win rate 69%). Last 30 days: 26 matches, win rate 65%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.