innervoice

Germany
On FACEIT since 2019 171 matches tracked 109 matches in 30 days
ELO ▲ 162
2,125
30-day peak: 2,218
Rank EU
#178,767
Germany #4,838 in Germany
Last updated:

How does innervoice play?

Rating 1.15 K/R 0.85 ADR 92.2 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 171 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.16+0.13 · Ø 1.03 better than 86%
Pistol kills per match 3.1
Knife kills 2 in 171 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 93%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 81%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 43x 4K, 6 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.3).

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 15%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 27%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether innervoice is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 171 matches, all from the last 3 months.

Kills per round (K/R)

0.83
SepOctNov

Best month: October 2026 with 0.86.

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
51 matches · 43% win rate
On Inferno −23 ELO
23 matches · 48% win rate
Between 18:00 and 24:00 +22 ELO, win rate 46%

innervoice loses the most ELO on Dust 2: −23 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Reached level 10 · Mirage
  4. Highest rating in a match: 3.27 · Inferno
  5. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
54% better than 62%
0.90 better than 96%
96.4 better than 96%
1.23 better than 94%
57% of 348 duels better than 82%
30% of 47 situations better than 27%
Dust 251
43% better than 22%
0.79 better than 75%
90.1 better than 88%
1.06 better than 60%
58% of 266 duels better than 86%
50% of 24 situations better than 82%
Inferno23
48% better than 34%
0.88 better than 93%
93.3 better than 93%
1.22 better than 90%
55% of 141 duels better than 66%
48% of 21 situations better than 74%
Anubis10
70% -
0.79 -
84.9 -
1.07-
53% of 62 duels -
38% of 8 situations -
Cache10
50% -
0.82 -
89.1 -
1.08-
51% of 49 duels -
40% of 5 situations -
Ancient8
63% -
0.82 -
83.9 -
1.12-
71% of 28 duels -
44% of 9 situations -
Nuke6
50% -
0.86 -
90.6 -
1.15-
49% of 37 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How innervoice plays

Across 171 matches innervoice averages K/R 0.85, ADR 92.2 and a rating of 1.15. Biggest strength: Damage per round (ADR) at 92.2, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 46% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 91 of 171 matches the rating was 1.10 or higher (53%), in 39 it was below 0.90. In 171 matches with detailed stats: 43 4Ks and 6 aces. Best month by rating: October 2026 at 1.16. innervoice loses the most ELO on Dust 2 (−23 ELO, win rate 43%). Things go best on Mirage (+152 ELO, win rate 54%). Match no. 1 of the day goes best: 58% win rate, +102 ELO. Last 30 days: 109 matches, win rate 50%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.