inkai

Russia
47 matches tracked 24 matches in 30 days
Last updated:

How does inkai play?

Rating 0.99 (from 26 matches) K/R 0.69 ADR 73.2 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 26 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 8% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 27%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 3%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 91%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.01).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.95−0.06 · Ø 1.01 better than 25%
Pistol kills per match 3.5
Zeus kills2 in 47 matches
Knife kills 3 in 47 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.8 pp · Ø 13.3% better than 27%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 1x 4K, 3 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.55+0.27 · Ø 0.28 better than 96%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, ADR +4.4, ELO +668
= Stayed the same
Win rate at 58%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jan to Feb 2026.

Kills per round (K/R)

0.72
JanFebMarAprMayJunJulAugSepOctNov

Last 3 months: 0.72 (at the start 0.64). Just below the average (0.73).

Patterns

From the last 47 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 25 · Nuke

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
63% better than 89%
0.68 better than 25%
72.8 better than 15%
0.93-
51% of 43 duels right on the average
33% of 6 situations better than 39%
Dust 214
43% -
0.64 -
67.5 -
0.98-
53% of 30 duels -
17% of 6 situations -
Anubis7
86% -
0.68 -
73.2 -
1.05-
56% of 18 duels -
50% of 2 situations -
Ancient6
67% -
0.72 -
81.6 -
1.24-
71% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How inkai plays

Across 47 matches inkai averages K/R 0.69 and ADR 73.2; the rating across the 26 rated matches is 0.99. Biggest strength: Opening duels won at 54%, better than 78% of level 9 players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 9 players. Averages 14.3 kills per match with 49% headshots. The strongest map is Mirage with a 63% win rate in 16 matches. In 8 of 26 matches the rating was 1.10 or higher (31%), in 12 it was below 0.90. In 26 matches with detailed stats: 1 4Ks and 3 aces. Improved over the last three months: K/R +0.08, ADR +4.4, ELO +668. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 58%. Last 30 days: 24 matches, win rate 63%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.