infinitt-

Brazil
On FACEIT since 2021 68 matches tracked 35 matches in 30 days
ELO ▼ 32
2,138
30-day peak: 2,238
Rank SA ▼ 1,001 places
#4,372
Brazil #2,687 in Brazil
30 days · prev. #3,371 · best #2,906
Last updated:

How does infinitt- play?

Rating 1.17 K/R 0.85 ADR 86.0 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 68 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 4% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.19+0.16 · Ø 1.03 better than 91%
Pistol kills per match 2.8
Knife kills 1 in 68 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 89%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 88%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 19x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.3).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 2.3−2.0 · Ø 4.3 better than 6%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 33%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether infinitt- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 68 matches, all from the last 3 months.

Kills per round (K/R)

0.91
SepOctNov

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −50 ELO
26 matches · 46% win rate
From match 5 of the day −3 ELO
23 matches · 43% win rate

infinitt- loses the most ELO on Mirage: −50 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Highest rating in a match: 2.00 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
46% better than 30%
0.81 better than 80%
85.9 better than 75%
1.06 better than 62%
56% of 117 duels better than 78%
20% of 15 situations better than 9%
Ancient13
62% -
0.92 -
89.6 -
1.27-
54% of 80 duels -
67% of 12 situations -
Dust 211
36% -
0.71 -
74.3 -
1.05-
48% of 50 duels -
40% of 5 situations -
Anubis9
56% -
1.01 -
92.5 -
1.46-
61% of 44 duels -
17% of 6 situations -
Cache3
67% -
0.80 -
88.6 -
1.15-
70% of 10 duels -
50% of 2 situations -
Nuke3
100% -
0.70 -
72.8 -
0.95-
41% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How infinitt- plays

Across 68 matches infinitt- averages K/R 0.85, ADR 86.0 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 45% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 39 of 68 matches the rating was 1.10 or higher (57%), in 14 it was below 0.90. In 68 matches with detailed stats: 19 4Ks and 1 ace. infinitt- loses the most ELO on Mirage (−50 ELO, win rate 46%). Last 30 days: 35 matches, win rate 46%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.