infeCted_-

IN
168 matches tracked 40 matches in 30 days
ELO
2,134
Peak across the last 168 matches: 2,134
Rank SEA ▼ 1,100 places
#3,893
IN #243 in IN
30 days · prev. #2,793 · best #2,786
Last updated:

How does infeCted_- play?

Rating 1.05 K/R 0.77 ADR 86.1 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.7
Knife kills 4 in 168 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 77%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 88%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 22x 4K, 2 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 86%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 49%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 85.8
▼ Got worse
Headshots −2 pp, Win rate −6 pp, ELO −184

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months unchanged at 0.77. Slightly above the average (0.73).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −25 ELO
20 matches · 60% win rate
On Inferno −22 ELO
45 matches · 64% win rate
On Tuesdays −22 ELO, win rate 41%

infeCted_- loses the most ELO on Nuke: −25 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.27 · Inferno
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
45% better than 26%
0.72 better than 41%
82.6 better than 63%
0.98 better than 32%
47% of 273 duels better than 29%
36% of 14 situations better than 44%
Inferno45
64% better than 81%
0.87 better than 93%
95.8 better than 96%
1.21 better than 92%
58% of 236 duels better than 79%
48% of 23 situations better than 76%
Ancient29
38% better than 10%
0.75 better than 55%
84.8 better than 69%
0.97 better than 29%
43% of 128 duels better than 10%
17% of 12 situations better than 7%
Nuke20
60% better than 65%
0.77 better than 59%
79.6 better than 42%
1.05 right on the average
46% of 72 duels better than 18%
50% of 10 situations better than 77%
Cache14
36% -
0.75 -
84.0 -
0.99-
48% of 71 duels -
38% of 8 situations -
Mirage8
38% -
0.74 -
78.5 -
1.01-
50% of 38 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How infeCted_- plays

Across 168 matches infeCted_- averages K/R 0.77, ADR 86.1 and a rating of 1.05. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 59% headshots. The strongest map is Inferno with a 64% win rate in 45 matches. In 73 of 168 matches the rating was 1.10 or higher (43%), in 60 it was below 0.90. In 127 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. infeCted_- loses the most ELO on Nuke (−25 ELO, win rate 60%). Things go best on Dust 2 (+3 ELO, win rate 45%). Match no. 2 of the day goes best: 64% win rate, −26 ELO. Got weaker: Headshots −2 pp, Win rate −6 pp, ELO −184. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 85.8. Last 30 days: 40 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.